2020-2021 Games
The games below were built by 5 students in a hybrid learning environment during the COVID-19 pandemic using Unreal Engine 4.25, 3D Studio Max 2020, Photoshop CC, and GitHub.
Null: A Glitch in the System
2019-2020 Games
4th Quarter Games
The game below was built remotely during the COVID-19 outbreak using Unreal Engine 4.20, 3D Studio Max 2018, Photoshop CC, and GitHub.
Homestead Apocalypse
3rd Quarter Games
The games below were built using Unreal Engine 4.23 and 3D Studio Max 2018 between January 6th and March 10th, 2020.
2nd Quarter Games
The games below were built using Unreal Engine 4.20 and 3D Studio Max 2018 between August 21st 2019 and December 19th, 2019.
1st Quarter Games
Crooms Ball
The games below were built using Unreal Engine 4.20 and 3D Studio Max 2018 between August 12th 2019 and October 11th, 2019.
Director: Sawyer Thornley Time: 6 Weeks
2018-2019 Games
The games below were built using Unreal Engine 4.20 and 3D Studio Max 2018 between March 25th 2019 and May 10th, 2019.
4th Quarter Games
One More Try
Director: Armin Malekjahani
Time: 6 Weeks |
CLutch
Director: Alexander Schmitt
Time: 6 Weeks |
Lethal Lizard
Director: Nicole Herrera
Time: 6 Weeks |
Mine Inc.
Director: Daniel Woody
Time: 8 Weeks |
Petris
Director: Sawyer Thornley
Time: 8 Weeks |
3rd Quarter Games
The games below were built using Unreal Engine 4.20 and 3D Studio Max 2018 between January 8th 2019 and March 8th, 2019.
Sol Survivor
2nd Quarter Games
2017-2018 Games
The games below were built using Unreal Engine 4.17 and 3D Studio Max 2018 between September 2017 to May 2018.
4th Quarter Games
3rd Quarter Games
Wave GoodbyeDirector: Seth Armbrust
Time: 8 Weeks |
M.A.D. SpaceDirector: Jacob Glener
Time: 8 Weeks |
The Wrath of DougDirector: Sawyer Thornley
Time: 8 Weeks |
2nd Quarter Games
1st Quarter Games
Encircle Pong
Head to head video pong with an exciting brick breaking twist!
Director: Jacob Glener Time: 4 Weeks
Director: Jacob Glener Time: 4 Weeks
2016 - 2017 Games
The games below were built using Unreal Engine 4 and 3D Studio Max 2014 between September 2016 to May 2017.
4th Quarter Games
3rd Quarter Games
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The Right
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Super
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Remembering
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2nd Quarter Games
A VIRTUAL DISASTER
Preparing and training for the worst. An Oculus DK2 virtual reality F.E.M.A. training simulator for disaster first responders.
Director: Miranda Bernheim Time: 14 Weeks I/ITSEC 2016 Future Leaders Pavilion entry
Director: Miranda Bernheim Time: 14 Weeks I/ITSEC 2016 Future Leaders Pavilion entry
2015 - 2016 Games
The games below were built using Unreal Engine 4 and 3D Studio Max 2014 between January to May 2016.
Driving while intechicated
Is popularity really worth it? An Oculus DK2 virtual reality enabled public safety message about distracted driving.
Director: Hayden Freeman Time: 15 Weeks I/ITSEC 2015: Future Leaders Pavilion entry
Director: Hayden Freeman Time: 15 Weeks I/ITSEC 2015: Future Leaders Pavilion entry
Timothy Chestnut's
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Sad
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Clockwork
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Pirate Island
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2014 - 2015 Games
The games below were built using Unreal Engine 4 and 3D Studio Max 2014 over a 5 week period from April to May 2015.
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2015 Fish SimulatorCan you survive as the only male Betta fish in a tank full of angry females?
Director: Cosette Lanouette Time: 5 Weeks |
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