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  • Contact

ALIEN
Crisis

2016 - 2017 Games


Picture
An alien race is attacking your home planet, Earth. You take your ship 3 light years out to intercept an incoming alien fleet. Destroy as many alien ships as you can without dying. The fate of the planet rests in your hands!



DOwnload the zipped game by clicking here

Did you play the game? Give us some quick feedback HERE


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Projected ESRB Rating: E10+

Comparable Products:
Touhou
Galaga
Tyrian 2000
Ikaruga

Tag Line: Booziest of shoot ‘em ups

Quick Summary (1-3 sentences): An alien race is attacking your home planet, Earth. You take your ship 3 light years out to intercept an incoming alien fleet. Destroy as many alien ships as you can without dying. The fate of the planet rests in your hands!
Detailed Feature list:
Tight skill-based shooting
Frantic gameplay
Clever pathing which allows the AI to be simple, yet grueling
Nonstop hordes of aliens

System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)​
​

Game Director email address: thomas.bellersen@gmail.com


- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

GAME DIRECTOR: Thomas Bellersen

Week 1: Programmed player and the small enemy
Week 2: Programmed in damage
Week 3: Added in the med enemy and worked on pathing
Week 4: Added the large enemy and continued pathing
Week 5: Programmed in the basic pathing for all three enemies
Week 6: Large enemy removed, continued pathing and bug fixing
Week 7: Programmed in the final pathing and minor bug fixing
Week 8: Programmed in the sounds and music

ProgramMING ASSISTANCE: Hayden Powell

Week 1: Created the texture for the player bullet.
Week 2: Created enemy bullet texture
Week 3: Worked on constructing enemy pathing AI
Week 4: Designed enemy pathing AI
Week 5: Revised several textures for existing ships
Week 6: Created title screen and buttons for interaction
Week 7: Created promotional poster for game
​Week 8: Updated poster and completed miscellaneous 

3D Artist: Jonathan Thetford

Week 1: Modeled player, enemy, & bullets. 
Week 2: Medium enemy model and texture created
Week 3: Large enemy and texture created
Week 4: Assisted programming. Modeled bkgd islands
Week 5: Assisted programming. Modeled more bkgd islands
Week 6: Assisted programming. created textures
Week 7: Assisted programming. 
Week 8: Assisted programming. 

    Contact the Director: THOMAS BELLERSEN

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