ALIEN
|
2016 - 2017 Games |
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Projected ESRB Rating: E10+
Comparable Products:
Touhou
Galaga
Tyrian 2000
Ikaruga
Tag Line: Booziest of shoot ‘em ups
Quick Summary (1-3 sentences): An alien race is attacking your home planet, Earth. You take your ship 3 light years out to intercept an incoming alien fleet. Destroy as many alien ships as you can without dying. The fate of the planet rests in your hands!
Detailed Feature list:
Tight skill-based shooting
Frantic gameplay
Clever pathing which allows the AI to be simple, yet grueling
Nonstop hordes of aliens
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Game Director email address: thomas.bellersen@gmail.com
Comparable Products:
Touhou
Galaga
Tyrian 2000
Ikaruga
Tag Line: Booziest of shoot ‘em ups
Quick Summary (1-3 sentences): An alien race is attacking your home planet, Earth. You take your ship 3 light years out to intercept an incoming alien fleet. Destroy as many alien ships as you can without dying. The fate of the planet rests in your hands!
Detailed Feature list:
Tight skill-based shooting
Frantic gameplay
Clever pathing which allows the AI to be simple, yet grueling
Nonstop hordes of aliens
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Game Director email address: thomas.bellersen@gmail.com
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
GAME DIRECTOR: Thomas Bellersen
Week 1: Programmed player and the small enemy
Week 2: Programmed in damage
Week 3: Added in the med enemy and worked on pathing
Week 4: Added the large enemy and continued pathing
Week 5: Programmed in the basic pathing for all three enemies
Week 6: Large enemy removed, continued pathing and bug fixing
Week 7: Programmed in the final pathing and minor bug fixing
Week 8: Programmed in the sounds and music
Week 2: Programmed in damage
Week 3: Added in the med enemy and worked on pathing
Week 4: Added the large enemy and continued pathing
Week 5: Programmed in the basic pathing for all three enemies
Week 6: Large enemy removed, continued pathing and bug fixing
Week 7: Programmed in the final pathing and minor bug fixing
Week 8: Programmed in the sounds and music
ProgramMING ASSISTANCE: Hayden PowellWeek 1: Created the texture for the player bullet.
Week 2: Created enemy bullet texture Week 3: Worked on constructing enemy pathing AI Week 4: Designed enemy pathing AI Week 5: Revised several textures for existing ships Week 6: Created title screen and buttons for interaction Week 7: Created promotional poster for game Week 8: Updated poster and completed miscellaneous |
3D Artist: Jonathan ThetfordWeek 1: Modeled player, enemy, & bullets.
Week 2: Medium enemy model and texture created Week 3: Large enemy and texture created Week 4: Assisted programming. Modeled bkgd islands Week 5: Assisted programming. Modeled more bkgd islands Week 6: Assisted programming. created textures Week 7: Assisted programming. Week 8: Assisted programming. |