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Arcane Labs

Q2 2018 - 2019


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You are a mutant getting experimented on with a new drug in a science lab named Arcane Labs. You can pick up the syringes with the drug to freeze time. There is chaos in the lab and it’s the perfect opportunity to escape. Go through the lab and hide from the guards to find the exit.

DOwnload the zipped game by clicking here


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Title:  Arcane Labs
Projected ESRB Rating: T
Tag Line: Time doesn’t last forever.

Quick Summary: You are a mutant getting experimented on with a new drug in a science lab named Arcane Labs. You can pick up the syringes with the drug to freeze time. There is chaos in the lab and it’s the perfect opportunity to escape. Go through the lab and hide from the guards to find the exit.
​
Features:
Time Freeze mechanics
Live and die mechanics
Puzzles
First person strategy

System Requirements: 
(OS, RAM, Processor, Input Devices) 
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory

Name: Kyle Koehne

Role: Game Director / 2D Artist
Email: Kylepk01@gmail.com
Week 1: Created goals and requirements for the team to accomplish. 
Week 2: Created and exported DM’s and SM’s. (Bath Toilet, Cafe Tray, Bed)
Week 3: Created simple model (Table) and created and exported DM’s and SM’s. (Computer, Crate, Desk)
Week 4: Created simplified level layouts. Created and exported DM’s and SM’s. (Juice box, Sandwich, Paper Stack)
Week 5: Created sounds and searched Asset Library. Created and exported DM’s and SM’s. (Lab Counters, Lights, Syringe
Week 6: Programming AI to follow nodes. Created and exported DM’s and SM’s. (Handrail, Stairs, Door, Jail Door)
Week 7: Integrating assets and sound into game. Programmed doors and animations.
Week 8: Integrating assets and sound into game. Finalized level layout

Name: Jenna Ward
Role: 3D Modeler
Email: jcward00@gmail.com
Week 1: Modeled and UV’d the bed and jail door. Found toilet and toilet paper from asset library
Week 2: Modeled and UV’d the ceiling light, computer, and cafe tray. Then modeled and animated arms (which we ended up not using).
Week 3: Modeled and UV’d the syringe. Found sandwich and crate from asset library, but edited them.
Week 4: Modeled and UV’d the juice box, paper stack, door, and sink. Found the exit sign, fire alarm, vending machine, and plant pot from the asset library.
Week 5: Modeled and UV’d the key, stairs, and rail.
Week 6: Created the marketing poster for the game.
Week 7: Modeled and UV’d the enemy and created the DM for the enemy.
Week 8: Created the marketing trailer and screenshots. Updated Poster.

Name: Daniel Otero
Role: Programmer
Email: Daniel_Otero2018@hotmail.com
Week 1: Sketched Level One out and blocked it out 
Week 2: Created the basics of Ai Movement and began the original Level Layouts.
Week 3: Realization of the failures of the Basic Ai Movement and search for the solution.
Week 4: Began Advance Ai Movement with Selectors and Decorators within the Behavior Tree
Week 5: Continued the Advance Ai Movement and Action; Action being that it chases the Player.
Week 6: Finished Advance Ai Movement with Behavior Tree.
Week 7: Transferring of files from other versions of the game.
Week 8: Compiled the final version of the Game

Name: Nicole Herrera
Role: Programmer
Email: nicolerherr@gmail.com
Week 1: Created time freezing mechanic
Week 2: Began programming Main Menu UI
Week 3: Added ammo mechanic, added syringe pickup
Week 4: Programmed Controls screen, bug fixing
Week 5: Created level transition portal
Week 6: Added key pickup, modified level transition portal to use keys, added and programmed player’s footstep sound
Week 7: Finished all UI up to this point, bug fixing, made last level loop back to main menu
Week 8: Added one more UI to beginning and end of game

Copyright Information: All work on this project used sound or artwork that was either created by the students, taken from the Crooms Asset Library, or downloaded under fair use.

    Contact the Director: Kyle Koehne

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