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  • Contact

BUlletReach

2016 - 2017 Games


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BulletReach is a first person shooter game where you have the ability to retrieve bullets you already shot. While the bullets are being retrieved, they can still do damage, which can assist in solving puzzles or defeating shielded enemies.

DOwnload the zipped game by clicking here

Did you try the game? Click HERE to give the team some constructive feedback!


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Title: BulletReach
Projected ESRB Rating: E-10
Comparable Products: Heavy Bullets
Tag Line: Limited ammo, unlimited possibilities

BulletReach is a first person shooter game where you have the ability to retrieve bullets you already shot. While the bullets are being retrieved, they can still do damage, which can assist in solving puzzles or defeating shielded enemies.
Feature list:
Tight shooting
Frantic gameplay
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
​Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?

Copyright Disclaimers:
NASA Voyager Recordings - Symphonies Of The Planets 3 (1992)
Public Domain, free of known restrictions under copyright law https://creativecommons.org/publicdomain/mark/1.0/
 ♩♫ Epic and Dramatic Trailer Music ♪♬ - Olympus (Copyright and Royalty Free)
 Created by Ross Bugden - Music (free to use if credited)

Game Director email address: garrickomccann@gmail.com ​


- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

Game Director / Programmer: Garrick McCann

Week 1: Discussed what to make and deadlines, began researching retrieval mechanic
Week 2: Continued creating retrieval mechanic, began importing models into Unreal
Week 3: Created AI for Melee Robot
Week 4: Assisted Jonathan in level design
Week 5: Created AI for Gun Robot
Week 6: Assisted in fixing some bugs within the levels
Week 7: Filled out marketing document and copyright information​

2D Artist: Emelio Sosa

Week 1: Made Bullet design
Week 2: Made gun UV and started melee robot UV.
Week 3: Made melee robot UV and created walls and floor
Week 4: UV’d robot with hands, turret, door, and laser. 
Week 5: Made generator UV and worked on poster
Week 6: Worked on poster, worked on title screen, and game over screen.
​

Programmer: Brandon Ross

Week 1: Discussed requirements with team and began research.
Week 2: Worked on bullet retrieval mechanic.
Week 3: Continued on bullet retrieval and melee enemy.
Week 4: Miscellaneous bug fixes and minor feature implementation. 
Week 5: Miscellaneous bug fixes and minor feature implementation.
Week 6: Programming and AI for turret enemy.
Week 7: Fixed door-bullet interaction and bug fixes.

Level Design / Engine: Jonathan Thetford

Week 1: discussed with Garrick about how he wants the levels to look/ work on Tutorial level layout
Week 2: work on Tutorial level layout/ work on Level 1 layout
Week 3: work on Level 1 layout/ work on Level 2 layout
Week 4: work on Level 1 layout/ started building Tutorial level in Unreal
Week 5: building Tutorial level in Unreal/ started building Level 1 in Unreal
Week 6: started building Level 2 in Unreal
Week 7: Remaking level 1
​

3D Artist: Connor Clark

Week 1: Created and animated a gun.
Week 2: Created and animated the melee robot. 
Week 3: Created the robot with hands and the turret robot. Animated the robot with hands..
Week 4: Created a door, generator, laser, column thin, & column thick model. Textured the column. 
Week 5: Created the player model, and the UI for the start, game over, and help menu. Textured the player
Week 6: Worked on the poster and UI. 
Week 7: worked on poster and UI.


    Contact the Director: Garrick McCann

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