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Clockwork Panic

2015 - 2016 Games


Picture
A repair bot named S.C.R.A.P.S. (Sentient Cleaning, Repair, and Pulverization System) must travel through various locations in a factory in order to fix the machines and rid them of B.U.G.S. (Big Ugly Gross Spiders). He will have to maneuver across gears, cross chasms, and utilize platforms to gain an advantage in the unforgiving machine world. 

DOwnload the zipped game by clicking here


This team Did not complete their marketing video


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Projected ESRB rating: T 
​

Summary: A repair bot named S.C.R.A.P.S. (Sentient Cleaning, Repair, and Pulverization System) must travel through various locations in a factory in order to fix the machines and rid them of B.U.G.S. (Big Ugly Gross Spiders). He will have to maneuver across gears, cross chasms, and utilize platforms to gain an advantage in the unforgiving machine world. 

Features:
  • Double Jump and Slowfall mechanics
  • Enemy AI that attack and chase the player
  • Moving platforms
  • Skill and timing-based gameplay
Minimum System Requirements:
               Processor: Intel® Core™ I5-4570 CPU or higher
               RAM: 8 GB
               System Type: 64-bit
               Graphics card: Intel HD Graphics 4600 shared video memory (UMA)​

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

The Game Director: IAn Grubbs

Week 1: Grey boxed the Tutorial Level
Week 2: Set up Player Controls
Week 3: Implemented Repair mechanics, implemented Moving Platform mechanics
Week 4: Implemented Portal mechanics
Week 5: Started grey boxing the first level
Week 6: Finished grey boxing the first level, started grey boxing the second level, started grey boxing the third level

James Stricker: Programmer

Week 1: Researched how to implement Double Jump mechanics
Week 2: Implemented Double Jump mechanics, researched how to implement Slowfall mechanics
Week 3: Implemented Slowfall mechanics
Week 4: Created Slowfall UI
Week 5: Created Health UI
Week 6: Researched how to implement Enemy AI

Joey Grzelka: Programmer

Week 1: Importing and implementing assets
Week 2: AI development
Week 3: Score System
Week 4: Score System
Week 5: Increasing difficulty
Week 6: High score
Week 7: High score
Week 8: Intro

Jaquelyn Curtin: 3D Character Art

Week 1: Drew out concept art for SCRAPS, started modeling SCRAPS
Week 2: Finished modeling SCRAPS, started UVing SCRAPS
Week 3: Boned and animated SCRAPS, debugged SCRAPS
Week 4: Started working on the Spider model
Week 5: Finished working on the Spider model, boned and animated the Spider model
Week 6: Created the Gas Canister model, UV’d the Gas Canister model, drew the poster/cover art

Evan Scarborough: 3D/2D Artist

Week 1: Found textures online, created the wrench model, UV’d     the wrench, created a diffuse map for the wrench, and started working on the Tutorial Machine model.
Week 2: Finished the Tutorial Machine model, UV’d the Tutorial Machine model, created a diffuse map for the Tutorial Machine model, modeled the 8 and 16 tooth cogs, UV’d the cogs, started working on the Floating Platform model
Week 3: Finished working on the Floating Platform model, UV’d the Floating Platform, created a diffuse map for the Floating Platform, animated the Floating Platform
Week 4: Created the Lamp model, UV’d the lamp, created a diffuse map for the lamp, created an opacity map for the lamp
Week 5: Boned the lamp, animated the lamp, created Portal Particles, started working on the Portal model
Week 6: Finished the Portal model, UV’d the Portal model, created the straight, curved, 3 way intersection and 4 way intersection modular pipes, UV’d the Modular Pipes, filled out the GDD, started UVing the gas can

Ryan Houston: 2d Artist

Week 1: Different group
Week 2: Different group
Week 3: Different group
Week 4: (Got here halfway through this week) Created diffuse map for the Robot
Week 5: Created oil decal, downloaded concrete texture
Week 6: Created diffuse map for the Spider, Created diffuse map for the Portal Frame, created diffuse map for the Modular Pipes

    Contact the Director: Ian Grubbs

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