Clockwork Panic |
2015 - 2016 Games |
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A repair bot named S.C.R.A.P.S. (Sentient Cleaning, Repair, and Pulverization System) must travel through various locations in a factory in order to fix the machines and rid them of B.U.G.S. (Big Ugly Gross Spiders). He will have to maneuver across gears, cross chasms, and utilize platforms to gain an advantage in the unforgiving machine world.
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DOwnload the zipped game by clicking here
This team Did not complete their marketing video
Projected ESRB rating: T
Summary: A repair bot named S.C.R.A.P.S. (Sentient Cleaning, Repair, and Pulverization System) must travel through various locations in a factory in order to fix the machines and rid them of B.U.G.S. (Big Ugly Gross Spiders). He will have to maneuver across gears, cross chasms, and utilize platforms to gain an advantage in the unforgiving machine world.
Features:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Summary: A repair bot named S.C.R.A.P.S. (Sentient Cleaning, Repair, and Pulverization System) must travel through various locations in a factory in order to fix the machines and rid them of B.U.G.S. (Big Ugly Gross Spiders). He will have to maneuver across gears, cross chasms, and utilize platforms to gain an advantage in the unforgiving machine world.
Features:
- Double Jump and Slowfall mechanics
- Enemy AI that attack and chase the player
- Moving platforms
- Skill and timing-based gameplay
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
The Game Director: IAn GrubbsWeek 1: Grey boxed the Tutorial Level
Week 2: Set up Player Controls Week 3: Implemented Repair mechanics, implemented Moving Platform mechanics Week 4: Implemented Portal mechanics Week 5: Started grey boxing the first level Week 6: Finished grey boxing the first level, started grey boxing the second level, started grey boxing the third level |
James Stricker: ProgrammerWeek 1: Researched how to implement Double Jump mechanics
Week 2: Implemented Double Jump mechanics, researched how to implement Slowfall mechanics Week 3: Implemented Slowfall mechanics Week 4: Created Slowfall UI Week 5: Created Health UI Week 6: Researched how to implement Enemy AI |
Joey Grzelka: ProgrammerWeek 1: Importing and implementing assets
Week 2: AI development Week 3: Score System Week 4: Score System Week 5: Increasing difficulty Week 6: High score Week 7: High score Week 8: Intro |
Jaquelyn Curtin: 3D Character ArtWeek 1: Drew out concept art for SCRAPS, started modeling SCRAPS
Week 2: Finished modeling SCRAPS, started UVing SCRAPS Week 3: Boned and animated SCRAPS, debugged SCRAPS Week 4: Started working on the Spider model Week 5: Finished working on the Spider model, boned and animated the Spider model Week 6: Created the Gas Canister model, UV’d the Gas Canister model, drew the poster/cover art |
Evan Scarborough: 3D/2D ArtistWeek 1: Found textures online, created the wrench model, UV’d the wrench, created a diffuse map for the wrench, and started working on the Tutorial Machine model.
Week 2: Finished the Tutorial Machine model, UV’d the Tutorial Machine model, created a diffuse map for the Tutorial Machine model, modeled the 8 and 16 tooth cogs, UV’d the cogs, started working on the Floating Platform model Week 3: Finished working on the Floating Platform model, UV’d the Floating Platform, created a diffuse map for the Floating Platform, animated the Floating Platform Week 4: Created the Lamp model, UV’d the lamp, created a diffuse map for the lamp, created an opacity map for the lamp Week 5: Boned the lamp, animated the lamp, created Portal Particles, started working on the Portal model Week 6: Finished the Portal model, UV’d the Portal model, created the straight, curved, 3 way intersection and 4 way intersection modular pipes, UV’d the Modular Pipes, filled out the GDD, started UVing the gas can |
Ryan Houston: 2d ArtistWeek 1: Different group
Week 2: Different group Week 3: Different group Week 4: (Got here halfway through this week) Created diffuse map for the Robot Week 5: Created oil decal, downloaded concrete texture Week 6: Created diffuse map for the Spider, Created diffuse map for the Portal Frame, created diffuse map for the Modular Pipes |