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  • Contact

Driving While intechicated

2015 - 2016 Games


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The purpose of the simulation "Driving while InTechicated" is to establish awareness against the number one cause of death in our generation, texting and driving. There is hope to accomplish this by creating an interactive simulation that can function as a warning against texting while driving. Research has shown that simulators are effective in teaching concepts, such as learning to drive, or learning new process.

The user is given a choice in the simulation whether to text while drive, or drive non-distracted. If the player drives distracted, the player is shown consequences such as property damage and loss of life in accidents.

DOwnload the zipped game by clicking here



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Projected ESRB rating: E for Everyone
​
Tag Line: Is Popularity Really Worth It? 

Summary: The purpose of the simulation "Driving while InTechicated" is to establish awareness against the number one cause of death in our generation, texting and driving. There is hope to accomplish this by creating an interactive simulation that can function as a warning against texting while driving. Research has shown that simulators are effective in teaching concepts, such as learning to drive, or learning new process.

The user is given a choice in the simulation whether to text while drive, or drive non-distracted. If the player drives distracted, the player is shown consequences such as property damage and loss of life in accidents.


Features:
  • Virtual Reality Incorporation
  • User Tracking
  • Realistic Driving Controls
  • Endlessly Generating Environments/Assets
Minimum System Requirements:
               Processor: 2.5 GHz processor 
               RAM: 4 GB
               System: Win 7
               DirectX 10

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

The Game Director: Hayden Freeman

Week 1: Made the base block
Week 2: Stop sign model and texture & Grass texture
Week 3: Block/building models 
Week 4: Collision box code
Week 5: Importing assets into ue4 
Week 6: Phone model, DM, and programming
Week 7: 
Week 8: Oculus setup/programming
Week 9: Wheel setup/programming
Week 10: 
Week 11: Presenting
Week  12: Blueprint for new car
Week 13: Animation for new car
Week 14: Animation and blueprint for cars continued
Week 15: Animation and DM's for new texting system
Week 16: Programming new texting system
Week 17: Programming new texting system
Week 18: 
Week 19: 
Week 20: 

Programmer: Klayton KIlough

Week 1: Set up source control and Project folder
Week 2: Cityblock & Stoplight added w/ some code
Week 3: Procedural Generation added (bugged)
Week 4: Fixing Procedural Generation
Week 5: Generation Fixed & Deletion Code added
Week 6: Added AI car assets| Generation Optimization
Week 7: Optimization complete, random events
Week 8: Traffic system, point system, AI code added
Week 9: AI work and Second Baby carriage added
Week 10: Redid-buildings, trucks, and final changes
Week 11: G27 Wheel plugin work | Itsec present
Week  12: G27 Weel plugin added and finished
Week 13: Arrow and GPS initally added
Week 14: AI Car recoding
Week 15: Finished first AI Update & AI bug fix
Week 16: Sounds, end screen fixes, AI Improvements
Week 17: Destination Block, new trees & textures
Week 18: Moved code from Sedan to TextingCar
Week 19: Line Trace attempts and building colors
Week 20: ​I/O Plugin Added ​

3d artist: Miranda Bernheim

Week 1:
Week 2: Concept Art: Blocks
Week 3: Concept Art: Building/Specfics
Week 4: Created windows
Week 5: Created windows

Week 6: Created windows
Week 7: Created doors
Week 8: Created baby carriage
Week 9: Created garbage can, mailbox
Week 10: 
Week 11: Concept art: blocks
Week  12: Created new buildings
Week 13:  Science fair research
Week 14: Created new buildings
Week 15: Science fair research
Week 16: Created new buildings
Week 17: Created park assets (swings, sand box, fence)
Week 18: Created park assets (slide, gazebo)
Week 19: Created park
Week 20: Created title screen ​

2d Artist: Alessia Belardo

Week 1:  Concept Art: Blocks/Assets
Week 2: Concept Art: Blocks/Assets
Week 3: Concept Art: Buildings/Assets
Week 4: Concept Art: Block Arrangement
Week 5: Palette Creation
Week 6: DM Car Creation
Week 7: DM Truck Creation
Week 8: DM Building Creation
Week 9: DM Building Creation
Week 10: DM Building Creation
Week 11: DM Building/Asset Creation
Week  12: DM Building/Asset Creation
Week 13: DM Building/Asset Creation
Week 14: DM Building/Asset Creation
Week 15: DM Building/Asset Creation
Week 16: DM Outside Tree Asset
Week 17: DM Phone/Buttons
Week 18: DM Outside/Additional Assets
Week 19: DM Outside/Additional Assets
Week 20: DM Phone/Buttons

Copyright Information

    Contact the Director: Hayden Freeman

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