Duck, Duck, Death! |
Q2 2018 - 2019 |
DOwnload the zipped game by clicking here
Title: Duck Duck Death
Projected ESRB Rating: T
Tag Line: Whoever said that ducks were cute was wrong.
Summary: You wake up in a strange facility with no memory of how you got there. the only thing you know is that you MUST ecsape before IT finds you. Unknown horrors lie around the corner...
Features:
Main Menu
Flashlight
Win/Lose Con
working doors
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Role: Game Director
Name: Sean Grubbs
Email: dogkinz102@gmail.com
Week 1: Setup of all the Paperwork and logistics, helped with 2-D assets and concept art
Week 2: Learned Flickering Lights, Flashlight, Help Jahiyah with Map
Week 3: Help find More 2-D assets, Find Concept art, help Jahiyah, help make decals
Week 4: Worked on music for the game
Week 5: Continued the music
Week 6: Sick this week
Week 7: Lighting in the map
Week 8: Video for the marketing of game
Role: Programming
Name: Ellyana Demasi
Email: yangdragneel@gmail.com
Week 1: Studied the programming and learnt how to do the programming tasks that were needed
Week 2: made proximity doors
Week 3: made buttton doors
Week 4: worked on keycard AI
Week 5: finished keycard AI
Week 6: worked on improving Duck AI
Week 7: worked on Improving Door AI
Week 8: final adjustments
Role: Level Designer
Name: Jahiah Smiley
Email:
Week 1: Brought in assets from Crooms Asset Library and fixed them in 3ds max
Week 2: Started work on the map
Week 3: Continued work on the map
Week 4: Finished the map
Week 5: Started putting assets into the game
Week 6: finished putting assets into the game
Week 7: made posters for the game
Week 8: tweaked the map
Role: Programmer
Name: Brandon Hennen
Email:
Wanted for: Being Epic
Week 1: Learnt his specialization that you were supposed to learn last quarter
Week 2: Made Main Menu, pause menu
Week 3: Made Save functionality
Week 4: Made win condition
Week 5: made chase AI + jumpscare
Week 6: made UI
Week 7: tweaks to the AI
Week 8: finished AI/final adjustments
Role: 2D Artist
Name: Blake Simmons
Email:
Week 1: Did Map outline, Did concept art
Week 2: Did floors and backgrounds in Photoshop
Week 3: did floors and backgrounds in unreal
Week 4: Started finding decals and making decals
Week 5: continued putting decals into the game
Week 6: final textures into game
Week 7: worked on rest of decals
Week 8: worked on slime texture
Copyright Information: The assets were created by Crooms Academy of Information Technology students or existed within the Unreal Engine 4.20 asset folders.
Projected ESRB Rating: T
Tag Line: Whoever said that ducks were cute was wrong.
Summary: You wake up in a strange facility with no memory of how you got there. the only thing you know is that you MUST ecsape before IT finds you. Unknown horrors lie around the corner...
Features:
Main Menu
Flashlight
Win/Lose Con
working doors
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Role: Game Director
Name: Sean Grubbs
Email: dogkinz102@gmail.com
Week 1: Setup of all the Paperwork and logistics, helped with 2-D assets and concept art
Week 2: Learned Flickering Lights, Flashlight, Help Jahiyah with Map
Week 3: Help find More 2-D assets, Find Concept art, help Jahiyah, help make decals
Week 4: Worked on music for the game
Week 5: Continued the music
Week 6: Sick this week
Week 7: Lighting in the map
Week 8: Video for the marketing of game
Role: Programming
Name: Ellyana Demasi
Email: yangdragneel@gmail.com
Week 1: Studied the programming and learnt how to do the programming tasks that were needed
Week 2: made proximity doors
Week 3: made buttton doors
Week 4: worked on keycard AI
Week 5: finished keycard AI
Week 6: worked on improving Duck AI
Week 7: worked on Improving Door AI
Week 8: final adjustments
Role: Level Designer
Name: Jahiah Smiley
Email:
Week 1: Brought in assets from Crooms Asset Library and fixed them in 3ds max
Week 2: Started work on the map
Week 3: Continued work on the map
Week 4: Finished the map
Week 5: Started putting assets into the game
Week 6: finished putting assets into the game
Week 7: made posters for the game
Week 8: tweaked the map
Role: Programmer
Name: Brandon Hennen
Email:
Wanted for: Being Epic
Week 1: Learnt his specialization that you were supposed to learn last quarter
Week 2: Made Main Menu, pause menu
Week 3: Made Save functionality
Week 4: Made win condition
Week 5: made chase AI + jumpscare
Week 6: made UI
Week 7: tweaks to the AI
Week 8: finished AI/final adjustments
Role: 2D Artist
Name: Blake Simmons
Email:
Week 1: Did Map outline, Did concept art
Week 2: Did floors and backgrounds in Photoshop
Week 3: did floors and backgrounds in unreal
Week 4: Started finding decals and making decals
Week 5: continued putting decals into the game
Week 6: final textures into game
Week 7: worked on rest of decals
Week 8: worked on slime texture
Copyright Information: The assets were created by Crooms Academy of Information Technology students or existed within the Unreal Engine 4.20 asset folders.