DZs |
Q4 2017 - 2018 |
DOwnload the zipped game by clicking here
Title: DZ's: Night of the Living Will
Projected ESRB Rating: T For Teen
Tag Line: There's no more Will.
Summary: Survive the Zombie Apocalypse and make your way through Le' GIF Museum storage facility by buying doors, buying weapons, buying health, completing Easter eggs, and killing the zombies that roam the facility. Your mission is to make it to round 10 and escape the mighty Sgru.
Features:
Gunplay (5 guns to choose from/buy)
Crouching and sprinting
Multiple different AIs
Buying and shop mechanics
Easter eggs
Custom sounds, textures and models
Doors that open on specific rounds
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Game Director Email address: nighteoss.sk@gmail.com
Name: Will Temkin
Email: hidude2001@gmail.com
Week 1: Set up game design document
Week 2: Made 8 decals and textures, did dms for zombies
Week 3: Made 15 total textures with 2 DMs for shotgun and pipe
Week 4: Made static overlay and textures, along with game poster
Week 5: Diffuse maps for models and a couple more textures
Week 6: Steam backgrounds and bloody screen effects
Week 7:
Name: Sean Lattimore
Email: seanlattimoreii@gmail.com
Week 1: Set up shotgun concept art
Week 2: Finished shotgun model and UV
Week 3: Modeled multiple pipes
Week 4: UV'd pipes
Week 5: Radio model and UV
Week 6: Modeled himself and UV'd it
Week 7:
Name: Brandon McEwen
Email: nighteoss.sk@gmail.com
Week 1: Import written code from other games
Week 2: Made AI and implimented bullet holes
Week 3: Created jumping AI and AI paths
Week 4: Created round system, point system, and timers
Week 5: Point system with shops coded
Week 6: Fixed around the final map and added easter eggs of our previous games
Week 7:
Name: Adam Song
Email: adamdragonsong@gmail.com
Week 1: Map concept art
Week 2: Paper design of map and basic layout finished in unreal
Week 3: Created windows for zombies and worked out map bugs.
Week 4: Created sound effects
Week 5: Made main menu sound effects and button sound effects
Week 6: Created background and ambient noises
Week 7:
Copyright Information: (documentation (websites usually) on how you have the rights to use ANYTHING that is in the game or video.
Projected ESRB Rating: T For Teen
Tag Line: There's no more Will.
Summary: Survive the Zombie Apocalypse and make your way through Le' GIF Museum storage facility by buying doors, buying weapons, buying health, completing Easter eggs, and killing the zombies that roam the facility. Your mission is to make it to round 10 and escape the mighty Sgru.
Features:
Gunplay (5 guns to choose from/buy)
Crouching and sprinting
Multiple different AIs
Buying and shop mechanics
Easter eggs
Custom sounds, textures and models
Doors that open on specific rounds
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Game Director Email address: nighteoss.sk@gmail.com
Name: Will Temkin
Email: hidude2001@gmail.com
Week 1: Set up game design document
Week 2: Made 8 decals and textures, did dms for zombies
Week 3: Made 15 total textures with 2 DMs for shotgun and pipe
Week 4: Made static overlay and textures, along with game poster
Week 5: Diffuse maps for models and a couple more textures
Week 6: Steam backgrounds and bloody screen effects
Week 7:
Name: Sean Lattimore
Email: seanlattimoreii@gmail.com
Week 1: Set up shotgun concept art
Week 2: Finished shotgun model and UV
Week 3: Modeled multiple pipes
Week 4: UV'd pipes
Week 5: Radio model and UV
Week 6: Modeled himself and UV'd it
Week 7:
Name: Brandon McEwen
Email: nighteoss.sk@gmail.com
Week 1: Import written code from other games
Week 2: Made AI and implimented bullet holes
Week 3: Created jumping AI and AI paths
Week 4: Created round system, point system, and timers
Week 5: Point system with shops coded
Week 6: Fixed around the final map and added easter eggs of our previous games
Week 7:
Name: Adam Song
Email: adamdragonsong@gmail.com
Week 1: Map concept art
Week 2: Paper design of map and basic layout finished in unreal
Week 3: Created windows for zombies and worked out map bugs.
Week 4: Created sound effects
Week 5: Made main menu sound effects and button sound effects
Week 6: Created background and ambient noises
Week 7:
Copyright Information: (documentation (websites usually) on how you have the rights to use ANYTHING that is in the game or video.