Escape' |
2014 - 2015 Games |
DOwnload the zipped game by clicking here
Summary: Escapé is a 3D Puzzle Solving game, in which you must get to the exit of the laboratories or be stuck there forever. There are multiple obstacles blocking your path to freedom, which range from the floor falling out from under you to enemy robots who will destroy you!
Gameplay: You need to reach the exit of the level to beat it. In each level when you move to a new section of floor, the floor you were just on is removed, meaning there is no backtracking, and you must plan out your every move or else you will screw yourself. Avoid enemy robots patrolling as they are a one-shot kill, and in some levels the door is locked and you will need a keycard in the level in order to keep going.
Gameplay: You need to reach the exit of the level to beat it. In each level when you move to a new section of floor, the floor you were just on is removed, meaning there is no backtracking, and you must plan out your every move or else you will screw yourself. Avoid enemy robots patrolling as they are a one-shot kill, and in some levels the door is locked and you will need a keycard in the level in order to keep going.
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
The Game Director: Max O'LearyWeek 1: Game design, concept art, level design
Week 2: 3D Character art Week 3: 3D Character art, asset correction and export Week 4: Keycard system blueprints Week 5: Bug fixing, game compilation & export |
Jan COrdero: 2D ArtistWeek 1: Concept Art, Level Environment Texture, UV textures
Week 2: Camera Texture, Wall Texture, Bill board Texture, Science tube texture, ceiling texture, enemy bot concept Week 3: Title Screen art, Gray carpet texture, uv sentry bot texture, Table texture. Week 4: Victory Screen, Carpet Texture, Enemy bot UV texture Week 5: Max Robot Texture, Main menu Display icons, 2 science posters |
Level Design: Angel DeRoseWeek 1: Design level layout, Design puzzle paths
Week 2: enemy bot model, level design Week 3: Build Level 3, bug fix level 3,enemy bot UV unwrapping Week 4: finish level, key card system, Week 5: Help import AI, Help render objects, Bug fixing |
John Broomell: BlueprintsWeek 1: - Character Movement, Prevent back tracking(falling tile)
Week 2: Enemy movement, Key card pick up Week 3: Speed up player speed, speed up directions on enemy robot, Multiple key card collection. |
Alex Rabinowitz: 3D ArtistWeek 1: Chair model, Camera Model, Billboard, Science Tubes
Week 2:Find sound effects, battery model, theme music Week 3: Build level 2, Experiment table model Week 4: Finish level 2, Create 3 poster objects, Week 5: Help with website development, Help organize assets. |
Shane Johnston: SUPPLEMENTAL ARtWeek 4: Security bot concept art, Security bot model
Milagro Mercado: Video ProducerWeek 5: Website production, organize files
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Copyright Information
"Ouroboros" Kevin MacLeod (incompetech.com) Licensed under Creative Commons
“Ding 4” Gabriel Killhour (freesound.org) Licensed under Creative Commons
“Robot_part_Moving_sound_01” originaljun.deviantart.com (freesound.org) Licensed under Creative Commons:
“Medium Explosion” ryansnook (freesound.org) Licensed under Creative Commons
“Ding 4” Gabriel Killhour (freesound.org) Licensed under Creative Commons
“Robot_part_Moving_sound_01” originaljun.deviantart.com (freesound.org) Licensed under Creative Commons:
“Medium Explosion” ryansnook (freesound.org) Licensed under Creative Commons