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Escape'

2014 - 2015 Games


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Escapé is a 3D Puzzle Solving game, in which you must get to the exit of the laboratories or be stuck there forever. There are multiple obstacles blocking your path to freedom, which range from the floor falling out from under you to enemy robots who will destroy you!


DOwnload the zipped game by clicking here



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Summary: Escapé is a 3D Puzzle Solving game, in which you must get to the exit of the laboratories or be stuck there forever. There are multiple obstacles blocking your path to freedom, which range from the floor falling out from under you to enemy robots who will destroy you!

Gameplay: You need to reach the exit of the level to beat it. In each level when you move to a new section of floor, the floor you were just on is removed, meaning there is no backtracking, and you must plan out your every move or else you will screw yourself. Avoid enemy robots patrolling as they are a one-shot kill, and in some levels the door is locked and you will need a keycard in the level in order to keep going.

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

The Game Director: Max O'Leary

Week 1: Game design, concept art, level design
Week 2: 3D Character art
Week 3: 3D Character art, asset correction and export
Week 4: Keycard system blueprints
Week 5: Bug fixing, game compilation & export

Jan COrdero: 2D Artist

Week 1: Concept Art, Level Environment Texture, UV textures
Week 2: Camera Texture, Wall Texture, Bill board Texture, Science tube texture, ceiling texture, enemy bot concept
Week 3:  Title Screen art, Gray carpet texture, uv sentry bot texture, Table texture.
Week 4: Victory Screen, Carpet Texture, Enemy bot UV texture
Week 5: Max Robot Texture, Main menu Display icons, 2 science posters

Level Design: Angel DeRose

Week 1: Design level layout, Design puzzle paths
Week 2: enemy bot model, level design
Week 3: Build Level 3, bug fix level 3,enemy bot UV unwrapping
Week 4: finish level, key card system, 
Week 5: Help import AI, Help render objects, Bug fixing

John Broomell: Blueprints

Week 1: - Character Movement, Prevent back tracking(falling tile)
Week 2: Enemy movement, Key card pick up
Week 3: Speed up player speed, speed up directions on enemy robot, Multiple key card collection.

Alex Rabinowitz: 3D Artist

Week 1: Chair model, Camera Model, Billboard, Science Tubes
Week 2:Find sound effects, battery model, theme music
Week 3: Build level 2, Experiment table model
Week 4: Finish level 2, Create 3 poster objects, 
Week 5: Help with website development, Help organize assets.

Shane Johnston: SUPPLEMENTAL ARt 

Week 4: Security bot concept art, Security bot model

Milagro Mercado:  Video Producer

Week 5: Website production, organize files

Copyright Information

"Ouroboros" Kevin MacLeod (incompetech.com) Licensed under Creative Commons

“Ding 4” Gabriel Killhour (freesound.org) Licensed under Creative Commons

“Robot_part_Moving_sound_01” originaljun.deviantart.com (freesound.org) Licensed under Creative Commons:

“Medium Explosion” ryansnook (freesound.org) Licensed under Creative Commons

    Contact the Director: Max O'Leary

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