FPS PAC-Man |
2014 - 2015 Games |
No Exported File Available
Summary: Armed with only your trusty PacPistol, you find yourself
lost in a maze of mysterious orbs. Your objective... to escape, as well as
overcome the relentless spirits that want you dead. Take aim with the PacPistol
as you fend off the ghosts and collect all the orbs that you can as you try to
escape.
Features:
Old PACMAN with a new FPS twist, collect dots in an fashion reminiscent of old PACMAN, fend off ghosts with the shot of the PAC-Pistol
Features:
Old PACMAN with a new FPS twist, collect dots in an fashion reminiscent of old PACMAN, fend off ghosts with the shot of the PAC-Pistol
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
The Game Director: Dylan Thetford
Week 1: Contracts, Compile the team and communicate expectations.
Week 2: Contracts, Blue ghost DM, Power up Ghost DM
Week 3: Contracts, sound effects & music acquisition.
Week 4: Contracts & management
Week 5: Contracts compilation attempt.
Week 2: Contracts, Blue ghost DM, Power up Ghost DM
Week 3: Contracts, sound effects & music acquisition.
Week 4: Contracts & management
Week 5: Contracts compilation attempt.
Hayedn Freeman: Blueprints & Level Design
Week 1: Build map, white sphere & blue sphere
Week 2: Asset placement, rig/animate pac-bullet, coding pellets for pick-up Week 3: Bones of Pac-bullet, collision for ghosts, placing objects, adding floor & ceiling textures Week 4: Model of pac-gun, orb glow effect, power-up glow effect Week 5: Website work, footage, get portal working |
Allen Myrie: BlueprintsWeek 2: Mini-map, research, waypoints
Week 3: Reverse waypoints, collision boxes, research spawning Week 4: compile work Week 5: Fix bugs, finish compiling final game. |
Brandon Sisi: BlueprintsWeek 2: Ammo count programmed, title screen programmed, sound effect programmed
Week 3: Music, finish title screen, fix ammo count, sphere points Week 4: Texture changes, fix ghost texture, research high scores Week 5: Bug fixing, end game programming |
Jaden Phillips: Concept Art & MArketingWeek 1: Concept Art of Pac-Bullets, Concept art for maze, Concept art of ghosts, Title screen concept art
Week 4: Box art, High score sheet Week 5: Play testing, Website art (poster, banner), marketing copy |
Brandon Algin: 3D/2D art
Week 1: Make Blue ghost, DM for blue ghost, give the ghosts a glow effect, make Red ghost
Jimmy Pattee: 2D/3D artistWeek 1: Wall Texture, Floor Texture, Red & Blue Ghost Texture, Model of Pac-Man
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Gabriel Davila: 2D artWeek 2: DM of Pac-bullet, sound effects, dialogue
Week 3: Credits screen, help screen Copyright InformationPAC-MAN is the property of Namco-Bandai. FPS PAC-MAN is a student project and not intended for sale.
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