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  • Contact

FPS PAC-Man

2014 - 2015 Games


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Armed with only your trusty PacPistol, you find yourself lost in a maze of mysterious orbs. Your objective... to escape, as well as overcome the relentless spirits that want you dead. Take aim with the PacPistol as you fend off the ghosts and collect all the orbs that you can as you try to escape.



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Summary: Armed with only your trusty PacPistol, you find yourself lost in a maze of mysterious orbs. Your objective... to escape, as well as overcome the relentless spirits that want you dead. Take aim with the PacPistol as you fend off the ghosts and collect all the orbs that you can as you try to escape.

Features:

Old PACMAN with a new FPS twist, collect dots in an fashion reminiscent of old PACMAN, fend off ghosts with the shot of the PAC-Pistol

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

The Game Director: Dylan Thetford

Week 1: Contracts, Compile the team and communicate expectations.
Week 2: Contracts, Blue ghost DM, Power up Ghost DM
Week 3: Contracts, sound effects & music acquisition.
Week 4: Contracts & management
Week 5: Contracts compilation attempt.

Hayedn Freeman: Blueprints & Level Design

Week 1: Build map, white sphere & blue sphere
Week 2: Asset placement, rig/animate pac-bullet, coding pellets for pick-up
Week 3: Bones of Pac-bullet, collision for ghosts, placing objects, adding floor & ceiling textures

Week 4: Model of pac-gun, orb glow effect, power-up glow effect
Week 5: Website work, footage, get portal working

Allen Myrie: Blueprints

Week 2: Mini-map, research, waypoints
Week 3: Reverse waypoints, collision boxes, research spawning
Week 4: compile work
Week 5: Fix bugs, finish compiling final game.

Brandon Sisi: Blueprints

Week 2: Ammo count programmed, title screen programmed, sound effect programmed
Week 3: Music, finish title screen, fix ammo count, sphere points
Week 4: Texture changes, fix ghost texture, research high scores
Week 5: Bug fixing, end game programming

Jaden Phillips: Concept Art & MArketing

Week 1: Concept Art of Pac-Bullets, Concept art for maze, Concept art of ghosts, Title screen concept art
Week 4: Box art, High score sheet
Week 5: Play testing, Website art (poster, banner), marketing copy


Brandon Algin: 3D/2D art

Week 1: Make Blue ghost, DM for blue ghost, give the ghosts a glow effect, make Red ghost

Jimmy Pattee: 2D/3D artist

Week 1: Wall Texture, Floor Texture, Red & Blue Ghost Texture, Model of Pac-Man

Gabriel Davila: 2D art

Week 2: DM of Pac-bullet, sound effects, dialogue
Week 3: Credits screen, help screen

Copyright Information

PAC-MAN is the property of Namco-Bandai.  FPS PAC-MAN is a student project and not intended for sale.

    Contact the Director: Dylan Thetford

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