Golem |
2016 - 2017 Games |
DOwnload the zipped game by clicking here
Did you try the game? Click HERE to give the team some constructive feedback!
Projected ESRB Rating: E
Tag Line: Escape from the underground.
Quick Summary: Outwit the mysterious crypt by solving puzzles with the help of a golem you bring to life.
Features:
Puzzle solving with two separate characters with separate roles and abilities
System Requirements: PC
● Desktop PC or Mac.
● Windows 7 64-bit or Mac OS X 10.9.2 or later.
● Quad-core Intel or AMD processor, 2.5 GHz or faster.
● NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
● 8 GB RAM.
Employee Information
Name: Alex Byerly – Team lead, 3D artist
Week 1: Planning, Concept art, Key Spider reference, Key Spider model, Key Spider DM
Week 2: Planning, Mage model, Mage UV
Week 3: Fixed Golem model, Golem UV
Week 4: Golem UV, Urn model, Broken Urn model, Thing model, LaticeWall model, Intro level final design
Week 5: Lava/Boulder intro level final design, Jump intro level design, Lava level design
Week 6: Elevator room model, Elevator room UV, Door frame model, Door frame UV, Gate Door model, Gate Door UV, Lock Door model, Cave roof model, Cave roof UV, Lava drainage level design
Week 7: Asset renders, Mage Skin
Name: Miranda Bernheim – 2D artist, 3D artist
Week 1: Concept art
Week 2: Mage reference, Golem reference, golem model, golem uv
Week 3: Finished golem uv, poster and background design, opening storyboard
Week 4: golem dm, worked on opening concepts
Week 5: Finished golem dm, started on opening sequence, finished frames 1 and 2
Week 6: opening sequence page 2 and 3, poster design
Week 7: completed storyboard, completed poster, created wall texture, title screen, menu buttons
Name: Evan Scarborough – Sound design, 2D and 3D artist, particle guy
Week 1: Brazier particles, flame model, flame UV
Week 2: Flame DM, brazier model, brazier UV, brazier unlit DM, brazier DM, lava particles, fog particles, ceiling crack particles
Week 3: Button design, boulder design, rolly boulder model
Week 4: Rolly boulder model, redid rolly boulder model, rolly boulder NM, DM, and LM, bat sprites, bat particles, background music
Week 5: Chains model, chains DM, chains OM, chains NM, bowl model, book models, statue model, table model, 1x1 stairs model, 2x2 stairs model, lava flow particles, wall face model, touched up statue, button model, button particles
Week 6: Animated lava texture, 1x1x3 pillar model, golem footstep sound, golem lava footstep sound, golem activate and deactivate sounds, brazier activate sound, mage jump sound, mage footstep sound, cave ambience sound, lava ambience sound
Week 7: Asset renders, redid brazier particles
Name: Alex Bagherzadeh - Programmer
Week 1: Planning
Week 2: Crawly Holes, Lava pits, Heavy objects, Keys, Gates, Torches, Thin Platforms, Girl/Golem Switch All mechanics listed done and ready to duplicate
Week 3: duplicating gates, torches, and key spiders and buttons once Complete. Buttons complete.
Week 4: duplicating gates, torches, and key spiders and buttons once Complete. Adjusting and fixing interactions of objects and the mage and golem and communication between each of them. Start separate Key door.
Week 5: Redid the complete rework of the lava mechanics in a better way. Imported some things as well as fixed several bugs with the mage and golem.
Week 6: Worked on 4 of the levels and fixed more bugs. Also, Fixed the infinite looping issue with the lava door. Made the golem have animations and completed animation blueprint.
Week 7: Bug fixing
Name: Zach Castillo – Level designer
Week 1: Planning, Level Design for lava pool
Week 2: Level design (spider key, weight plate, torch and intro level)
Week 3: Worked on level design with Alex to model in 3ds, fished more level design.
Week 4: Level Design
Week 5: Level Design
Week 6: 3 level designs
Week 7: Built level 2
Copyright Information: All assets created by the above students
Tag Line: Escape from the underground.
Quick Summary: Outwit the mysterious crypt by solving puzzles with the help of a golem you bring to life.
Features:
Puzzle solving with two separate characters with separate roles and abilities
System Requirements: PC
● Desktop PC or Mac.
● Windows 7 64-bit or Mac OS X 10.9.2 or later.
● Quad-core Intel or AMD processor, 2.5 GHz or faster.
● NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
● 8 GB RAM.
Employee Information
Name: Alex Byerly – Team lead, 3D artist
Week 1: Planning, Concept art, Key Spider reference, Key Spider model, Key Spider DM
Week 2: Planning, Mage model, Mage UV
Week 3: Fixed Golem model, Golem UV
Week 4: Golem UV, Urn model, Broken Urn model, Thing model, LaticeWall model, Intro level final design
Week 5: Lava/Boulder intro level final design, Jump intro level design, Lava level design
Week 6: Elevator room model, Elevator room UV, Door frame model, Door frame UV, Gate Door model, Gate Door UV, Lock Door model, Cave roof model, Cave roof UV, Lava drainage level design
Week 7: Asset renders, Mage Skin
Name: Miranda Bernheim – 2D artist, 3D artist
Week 1: Concept art
Week 2: Mage reference, Golem reference, golem model, golem uv
Week 3: Finished golem uv, poster and background design, opening storyboard
Week 4: golem dm, worked on opening concepts
Week 5: Finished golem dm, started on opening sequence, finished frames 1 and 2
Week 6: opening sequence page 2 and 3, poster design
Week 7: completed storyboard, completed poster, created wall texture, title screen, menu buttons
Name: Evan Scarborough – Sound design, 2D and 3D artist, particle guy
Week 1: Brazier particles, flame model, flame UV
Week 2: Flame DM, brazier model, brazier UV, brazier unlit DM, brazier DM, lava particles, fog particles, ceiling crack particles
Week 3: Button design, boulder design, rolly boulder model
Week 4: Rolly boulder model, redid rolly boulder model, rolly boulder NM, DM, and LM, bat sprites, bat particles, background music
Week 5: Chains model, chains DM, chains OM, chains NM, bowl model, book models, statue model, table model, 1x1 stairs model, 2x2 stairs model, lava flow particles, wall face model, touched up statue, button model, button particles
Week 6: Animated lava texture, 1x1x3 pillar model, golem footstep sound, golem lava footstep sound, golem activate and deactivate sounds, brazier activate sound, mage jump sound, mage footstep sound, cave ambience sound, lava ambience sound
Week 7: Asset renders, redid brazier particles
Name: Alex Bagherzadeh - Programmer
Week 1: Planning
Week 2: Crawly Holes, Lava pits, Heavy objects, Keys, Gates, Torches, Thin Platforms, Girl/Golem Switch All mechanics listed done and ready to duplicate
Week 3: duplicating gates, torches, and key spiders and buttons once Complete. Buttons complete.
Week 4: duplicating gates, torches, and key spiders and buttons once Complete. Adjusting and fixing interactions of objects and the mage and golem and communication between each of them. Start separate Key door.
Week 5: Redid the complete rework of the lava mechanics in a better way. Imported some things as well as fixed several bugs with the mage and golem.
Week 6: Worked on 4 of the levels and fixed more bugs. Also, Fixed the infinite looping issue with the lava door. Made the golem have animations and completed animation blueprint.
Week 7: Bug fixing
Name: Zach Castillo – Level designer
Week 1: Planning, Level Design for lava pool
Week 2: Level design (spider key, weight plate, torch and intro level)
Week 3: Worked on level design with Alex to model in 3ds, fished more level design.
Week 4: Level Design
Week 5: Level Design
Week 6: 3 level designs
Week 7: Built level 2
Copyright Information: All assets created by the above students