Crooms Academy Game Design
  • Home
    • 2020-2021 >
      • NULL: A Glitch in the System
    • 2019-2020 >
      • Homestead Apocalypse
      • Android Apocalypse
      • On the Hunt
      • Zamek
      • Cog Collectors
      • Homestead
      • Mage Escape
      • The Taste of Fear
      • Wartime
      • Crooms Ball
    • 2018-2019 >
      • One More Try
      • Clutch
      • Lethal Lizard
      • Mine Inc.
      • Petris
      • Dungeoneer
      • Nobel Conundrum
      • Sea of Souls
      • Sol Survivor
      • Arcane Labs
      • Duck, Duck, Death!
      • Jungle Escape
      • Mouth Breathers
      • Scurvy
    • 2017-2018 >
      • Catastrophy
      • DZs
      • Soldier Side
      • Fisherman's Quarry
      • Freedom Riders
      • Wave Goodbye
      • M.A.D. Space
      • The Wrath of Doug
      • Hatchaway
      • Mage's Fury
      • Spotter
      • Uh-MAZE-ing
      • Unknown
      • Encircle Pong
    • 2016-2017 >
      • Golem
      • King of the Cave
      • The Lone Guard
      • Planetary Escape
      • Bullet Reach
      • Entombment
      • The Right to Bear Arms
      • Super Seabunny
      • Vietnam
      • A Virtual Disaster
      • Marie's Maze
      • Alien Crisis
      • Evil Meatball Man Sandwich Shoppe
      • Spooky Skellington
    • 2015-2016 >
      • Driving While InTECHicated
      • Timothy Chestnut's Big Adventure
      • Sad Wheels
      • Clockwork Panic
      • Pirate Island Mini-Golf
      • Two Punch Dude
      • Paladin of Pugilism
      • Turbulence
    • 2014-2015 >
      • Escape'
      • Highway Star
      • Rocks In Space
      • Fish Simulator
      • FPS PAC-MAN
  • Contact

Hatchaway

Q2 2017 - 2018


Picture
Hatchaway is a 3-Dimensional, first-person, grid-based puzzle game. Success in the game is dependent on the player's natural navigation skills, in order to be able to traverse as many hatches as possible and escape without trapping one's self in the process.

DOwnload the zipped game by clicking here

Did you try the game? Click HERE to give the team some constructive feedback!

Picture
Picture
Picture
Picture
Picture
Picture

Game Director email address:
doublea.2560@gmail.com

Name: Meaghan Archer
meaghan.ann.07@gmail.com
Week 1: Create basic static meshes, Export UVs, create goal model
Week 2: Finish goal model, unwrap goal model UV
Week 3: Finish goal model UV, create statue object, unwrap statue UV, 
Week 4: Finish statue, unwrap statue UV, Key object, unwrap key UV
Week 5: Torch object, unwrap torch UV, Rock object, unwrap rock UV
Week 6: Fountain model, skull/bones model, unwrap fountain UV,
Week 7: Compile Screenshots and footage for marketing, create promotional video

Name: Charles "Danny" Reimer
Dannyrules600@gmail.com
Week 1: Design beginning levels, create draft of UI
Week 2: UI design, UI interface assets, goal object sample textures, level plan improvements
Week 3: Level plan improvements, HUD design, level scenery/design, gather statue textures
Week 4: Foundational level construction
Week 5: Finish level construction, coordinate visuals and scenery
Week 6: Begin hard visual and scenery construction, adding decor and doodads
Week 7: Final level polishes, minor bug fixes and further stress testing

Name: Zacarias Colon
shadic.zc@gmail.com
Week 1: Research Grid-based movement, open the world, snapping camera movement
Week 2: Research tile destruction, implement tile destruction physics, level assembly/construction, level completion conditions
Week 3: Implement menu UI, Research HUD construction, implement HUD, Research "lock and key"
Week 4: More "key and lock" research, "Key and Lock" implementation, Level/world adjustments, early testing / critical error management
Week 5: Further bug testing, start implementing objects
Week 6: Stress testing and fixing bugs with movement, collisions, and level completion conditions
Week 7: Menu and level music, level/player sound effects, gather game screenshots and footage

Name: Andrew Villalba
doublea.2560@gmail.com
Week 1: Gathered texture assets, create/construct model materials
Week 2: Team Management, UI textures, UI design, edit goal object textures
Week 3: Team Management, HUD draft, construct goal material, non-traverseable/stationary tile materials
Week 4: Team Management, finish goal material, edit statue textures, gather key textures
Week 5: Team Management, construct torch material, gather rocks textures, redesign goal material
Week 6: Team Management, Finish torch material, create bone texture, create fountain material
Week 7: Team Management, game poster, filling this document you're reading now

Copyright Information:

Modeling assets, materials, music, program code, Hatchaway title, Hatchaway poster, and tagline are Copyright © 2017 Hatchaway Team


    Contact the Director: Andrew Villalba

Submit

Powered by Create your own unique website with customizable templates.