Hatchaway |
Q2 2017 - 2018 |
DOwnload the zipped game by clicking here
Did you try the game? Click HERE to give the team some constructive feedback!
Game Director email address:
doublea.2560@gmail.com
Name: Meaghan Archer
meaghan.ann.07@gmail.com
Week 1: Create basic static meshes, Export UVs, create goal model
Week 2: Finish goal model, unwrap goal model UV
Week 3: Finish goal model UV, create statue object, unwrap statue UV,
Week 4: Finish statue, unwrap statue UV, Key object, unwrap key UV
Week 5: Torch object, unwrap torch UV, Rock object, unwrap rock UV
Week 6: Fountain model, skull/bones model, unwrap fountain UV,
Week 7: Compile Screenshots and footage for marketing, create promotional video
Name: Charles "Danny" Reimer
Dannyrules600@gmail.com
Week 1: Design beginning levels, create draft of UI
Week 2: UI design, UI interface assets, goal object sample textures, level plan improvements
Week 3: Level plan improvements, HUD design, level scenery/design, gather statue textures
Week 4: Foundational level construction
Week 5: Finish level construction, coordinate visuals and scenery
Week 6: Begin hard visual and scenery construction, adding decor and doodads
Week 7: Final level polishes, minor bug fixes and further stress testing
Name: Zacarias Colon
shadic.zc@gmail.com
Week 1: Research Grid-based movement, open the world, snapping camera movement
Week 2: Research tile destruction, implement tile destruction physics, level assembly/construction, level completion conditions
Week 3: Implement menu UI, Research HUD construction, implement HUD, Research "lock and key"
Week 4: More "key and lock" research, "Key and Lock" implementation, Level/world adjustments, early testing / critical error management
Week 5: Further bug testing, start implementing objects
Week 6: Stress testing and fixing bugs with movement, collisions, and level completion conditions
Week 7: Menu and level music, level/player sound effects, gather game screenshots and footage
Name: Andrew Villalba
doublea.2560@gmail.com
Week 1: Gathered texture assets, create/construct model materials
Week 2: Team Management, UI textures, UI design, edit goal object textures
Week 3: Team Management, HUD draft, construct goal material, non-traverseable/stationary tile materials
Week 4: Team Management, finish goal material, edit statue textures, gather key textures
Week 5: Team Management, construct torch material, gather rocks textures, redesign goal material
Week 6: Team Management, Finish torch material, create bone texture, create fountain material
Week 7: Team Management, game poster, filling this document you're reading now
Copyright Information:
Modeling assets, materials, music, program code, Hatchaway title, Hatchaway poster, and tagline are Copyright © 2017 Hatchaway Team
doublea.2560@gmail.com
Name: Meaghan Archer
meaghan.ann.07@gmail.com
Week 1: Create basic static meshes, Export UVs, create goal model
Week 2: Finish goal model, unwrap goal model UV
Week 3: Finish goal model UV, create statue object, unwrap statue UV,
Week 4: Finish statue, unwrap statue UV, Key object, unwrap key UV
Week 5: Torch object, unwrap torch UV, Rock object, unwrap rock UV
Week 6: Fountain model, skull/bones model, unwrap fountain UV,
Week 7: Compile Screenshots and footage for marketing, create promotional video
Name: Charles "Danny" Reimer
Dannyrules600@gmail.com
Week 1: Design beginning levels, create draft of UI
Week 2: UI design, UI interface assets, goal object sample textures, level plan improvements
Week 3: Level plan improvements, HUD design, level scenery/design, gather statue textures
Week 4: Foundational level construction
Week 5: Finish level construction, coordinate visuals and scenery
Week 6: Begin hard visual and scenery construction, adding decor and doodads
Week 7: Final level polishes, minor bug fixes and further stress testing
Name: Zacarias Colon
shadic.zc@gmail.com
Week 1: Research Grid-based movement, open the world, snapping camera movement
Week 2: Research tile destruction, implement tile destruction physics, level assembly/construction, level completion conditions
Week 3: Implement menu UI, Research HUD construction, implement HUD, Research "lock and key"
Week 4: More "key and lock" research, "Key and Lock" implementation, Level/world adjustments, early testing / critical error management
Week 5: Further bug testing, start implementing objects
Week 6: Stress testing and fixing bugs with movement, collisions, and level completion conditions
Week 7: Menu and level music, level/player sound effects, gather game screenshots and footage
Name: Andrew Villalba
doublea.2560@gmail.com
Week 1: Gathered texture assets, create/construct model materials
Week 2: Team Management, UI textures, UI design, edit goal object textures
Week 3: Team Management, HUD draft, construct goal material, non-traverseable/stationary tile materials
Week 4: Team Management, finish goal material, edit statue textures, gather key textures
Week 5: Team Management, construct torch material, gather rocks textures, redesign goal material
Week 6: Team Management, Finish torch material, create bone texture, create fountain material
Week 7: Team Management, game poster, filling this document you're reading now
Copyright Information:
Modeling assets, materials, music, program code, Hatchaway title, Hatchaway poster, and tagline are Copyright © 2017 Hatchaway Team