Highway Star |
2014 - 2015 Games |
Download the Zip File of the game HERE
Summary
The definition of freedom… in the 60s.
Highway Star is an endless runner where you focus on gathering as many points as possible while dodging obstacles and keeping your fuel from running low. All the while gaining speed and increasing difficulty.
Features:
· Gain points as you further your distance.
· Keep your gas tank full. Collect jerry cans that can be found down the road.
· Invincibility pickups.
· Gradually increasing speed. If you crash, you restart.
· Fully functioning gauges tell players how much gas they have left, as well as their speed and score (distance traveled).
The definition of freedom… in the 60s.
Highway Star is an endless runner where you focus on gathering as many points as possible while dodging obstacles and keeping your fuel from running low. All the while gaining speed and increasing difficulty.
Features:
· Gain points as you further your distance.
· Keep your gas tank full. Collect jerry cans that can be found down the road.
· Invincibility pickups.
· Gradually increasing speed. If you crash, you restart.
· Fully functioning gauges tell players how much gas they have left, as well as their speed and score (distance traveled).
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
Angel Socarras: Team Lead |
Cole Johnston: 2D Art |
|
Week 1: Base game blueprints started
Week 2: Base game blueprints finished Week 3: Laid out the basic main menu UI Week 4: contracted work out Week 5: Helped design the poster for the game |
Week 1: Road texture, Sand texture, Music, Car Textures
Week 2: Concept Art + 2D texture Week 3: 2D art for Title/Logo Week 4: Distant Mountains and Post-Processing Week 5: Simple Programming |
Trevor Raylean: 3D Art & Marketing |
Latrevious Perry: Research Assistant |
|
Week 1: Station wagon obstacle, road barriers
Week 2: Prius Obstacle Week 3: UE4 Work and Research Week 4: Gas Station and Jerry Can Week 5: Highway Star poster |
Week 1: Gathered car sounds
Week 2: Music Aquisition and Sound Editing Week 3: Textured Road Signs Week 4: UE4 Work and Research Week 5: Blueprint Bug Fixing |
Shane Johnston: 3d ArtWeek 1: Started work on the roadrunner High poly model
Week 2: Finished the roadrunner high poly model Week 3: Easy rider motorcycle. Week 5: Post production and website design. |
Millie Mercado: 2d ArtWeek 1: Concept Artwork
Week 2: 2D Textures Week 3: UI Elements - Controls Screen, Start Screen, vechicle Select Week 4: Game Elements - Odometer, Fuel Gauge, Boost Gauge / Speedometer (Implemented) |
John Broomell: BlueprintsWeek 4: Gas and Invincibiity systems
Week 5: UI and bugfixing |
Copyright InformationThis game is a student production and will never be sold. The music below is contained in the game.
Steppenwolf - Born to Be Wild (MCA Records) Deep Purple - Highway Star Canned Heat - Time Was The Guess Who - No Time |