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  • Contact

Highway Star

2014 - 2015 Games


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The definition of freedom… in the 60s.

Highway Star is an endless runner where you focus on gathering as many points as possible while dodging obstacles and keeping your fuel from running low. All the while gaining speed and increasing difficulty.



Download the Zip File of the game HERE



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Summary

The definition of freedom… in the 60s.

Highway Star is an endless runner where you focus on gathering as many points as possible while dodging obstacles and keeping your fuel from running low. All the while gaining speed and increasing difficulty.

Features:

·        Gain points as you further your distance.

·        Keep your gas tank full. Collect jerry cans that can be found down the road.

·        Invincibility pickups.

·        Gradually increasing speed. If you crash, you restart.

·        Fully functioning gauges tell players how much gas they have left, as well as their speed and score (distance traveled).


- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

Angel Socarras: Team Lead

Cole Johnston: 2D Art

Week 1: Base game blueprints started
Week 2: Base game blueprints finished
Week 3: Laid out the basic main menu UI
Week 4: contracted work out
Week 5: Helped design the poster for the game
Week 1: Road texture, Sand texture, Music, Car Textures
Week 2: Concept Art + 2D texture
Week 3: 2D art for Title/Logo
Week 4: Distant Mountains and Post-Processing 
Week 5: Simple Programming

Trevor Raylean: 3D Art & Marketing

Latrevious Perry: Research Assistant 

Week 1: Station wagon obstacle, road barriers
Week 2: Prius Obstacle
Week 3: UE4 Work and Research 
Week 4: Gas Station and Jerry Can
Week 5: Highway Star poster
Week 1: Gathered car sounds
Week 2: Music Aquisition and Sound Editing 
Week 3: Textured Road Signs
Week 4: UE4 Work and Research
Week 5: Blueprint Bug Fixing

Shane Johnston: 3d Art

Week 1: Started work on the roadrunner High poly model
Week 2: Finished the roadrunner high poly model
Week 3: Easy rider motorcycle.
Week 5: Post production and website design.

Millie Mercado: 2d Art

Week 1: Concept Artwork
Week 2: 2D Textures
Week 3: UI Elements - Controls Screen, Start Screen, vechicle Select
Week 4: Game Elements - Odometer, Fuel Gauge, Boost Gauge / Speedometer (Implemented)

John Broomell: Blueprints

Week 4: Gas and Invincibiity systems
Week 5: UI and bugfixing

Copyright Information

This game is a student production and will never be sold.  The music below is contained in the game.
Steppenwolf - Born to Be Wild (MCA Records)
Deep Purple - Highway Star
Canned Heat - Time Was
The Guess Who - No Time

    Contact the Director: Angel Socarras

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