Crooms Academy Game Design
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  • Contact

Jungle Escape

Q2 2018 - 2019


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You're an explorer on the cusp of an adventure when something goes bump in the bushes, a T-Rex! Out of nowhere a prehistoric beast lost in time chases after you, hungry for its first meal in 65 million years. Your job, escape!​

DOwnload the zipped game by clicking here


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Features:Slow mo power up that slows everything, Slow mo power up that only slows you, and speedy power up that speeds you up, coins, and a high score system.

System Requirements: 
(OS, RAM, Processor, Input Devices) 
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory 

Name: Kai Carr
Role: Director
Email: kaidiejive@gmail.com

Week 1: Modeling character and trex.
Week 2: Finalizing trex and making uv for both the character and trex.
Week 3: Rigging trex and character.
Week 4: Modeling platforms and uv them.
Week 5: Marketing.


Name: John Hiatt
Role: Programmer
Email: mhiatt@grapple.pw

Week 1: The engine, made things work.
Week 2: 
Week 3:
Week 4:
Week 5:


Name: Jordan Kane
Role:  2D Artist
Email: jordankane22@gmail.com

Week 1: Concept art and sketches for different assets such as title screen and characters.
Week 2: Finalising concept art.
Week 3: character uv and polish.
Week 4: Dino uv and polish.
Week 5: modeling the assets for power ups and background objects such as mushrooms and rocks, as well as other plant matter.


Name: Alex Schmitt
​Role: 2D Artist
Email: eventertiary@gmail.com

Week 1: Concept art for power ups.
Week 2: Uv for the power ups.
Week 3: Uv for base platforms.
Week 4: Modeled some power ups.
Week 5: Marketing.

Copyright Information: (documentation (websites usually)  on how you have the rights to use ANYTHING that is in the game or video.

    Contact the Director: Kai Carr

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