Crooms Academy Game Design
  • Home
    • 2020-2021 >
      • NULL: A Glitch in the System
    • 2019-2020 >
      • Homestead Apocalypse
      • Android Apocalypse
      • On the Hunt
      • Zamek
      • Cog Collectors
      • Homestead
      • Mage Escape
      • The Taste of Fear
      • Wartime
      • Crooms Ball
    • 2018-2019 >
      • One More Try
      • Clutch
      • Lethal Lizard
      • Mine Inc.
      • Petris
      • Dungeoneer
      • Nobel Conundrum
      • Sea of Souls
      • Sol Survivor
      • Arcane Labs
      • Duck, Duck, Death!
      • Jungle Escape
      • Mouth Breathers
      • Scurvy
    • 2017-2018 >
      • Catastrophy
      • DZs
      • Soldier Side
      • Fisherman's Quarry
      • Freedom Riders
      • Wave Goodbye
      • M.A.D. Space
      • The Wrath of Doug
      • Hatchaway
      • Mage's Fury
      • Spotter
      • Uh-MAZE-ing
      • Unknown
      • Encircle Pong
    • 2016-2017 >
      • Golem
      • King of the Cave
      • The Lone Guard
      • Planetary Escape
      • Bullet Reach
      • Entombment
      • The Right to Bear Arms
      • Super Seabunny
      • Vietnam
      • A Virtual Disaster
      • Marie's Maze
      • Alien Crisis
      • Evil Meatball Man Sandwich Shoppe
      • Spooky Skellington
    • 2015-2016 >
      • Driving While InTECHicated
      • Timothy Chestnut's Big Adventure
      • Sad Wheels
      • Clockwork Panic
      • Pirate Island Mini-Golf
      • Two Punch Dude
      • Paladin of Pugilism
      • Turbulence
    • 2014-2015 >
      • Escape'
      • Highway Star
      • Rocks In Space
      • Fish Simulator
      • FPS PAC-MAN
  • Contact

King of the Cave

2016 - 2017 Games


Picture
2 players mine their way to collect the treasure at the center of the map. They will use tools like TNT, the pickaxe, and the hammer to support themselves in their journey, and possibly deceive their opponents.

DOwnload the zipped game by clicking here

Did you try the game? Click HERE to give the team some constructive feedback!


Picture
Picture
Picture
Picture
Picture
Picture

Title: King of the Cave
 
Projected ESRB Rating: E
 
Comparable Products: Betrayal at house on the hill, forbidden desert, and gold mine. 
 
Tag line: Everything’s better with a little bit of gold
 
Summary 
2 players mine their way to collect the treasure at the center of the map. They will use tools like TNT, the pickaxe, and the hammer to support themselves in their journey, and possibly deceive their opponents. 
 
Feature list: Strategic Card Game, multiplayer capability, and unique board generation through player input.  
 
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?

Game Director email address:  thomas.bellersen@gmail.com
 
Development Staff

​Connor Clark  (Lead 3D Artist)
email address: 98710@student.myscps.us 
Week 1: Created and UV’d the board for the game. 
Week 2: Created and UV’d all the tiles of the game. 
Week 3: Worked on the poster. 
Week 4: Created the player model.
Week 5: UV’d the player model. 
Week 6: Animated and implemented the player model assets into Unreal. 
Week 7: Created and UV’d the pickaxe and hammer. 
Week 8: Worked on taking screenshots and finishing the poster.  

Name: Emilio Sosa (2D Artist)
Email: emiliososa@me.com
Week 1: Created texture for board 
Week 2: Created how to play screens
Week 3: Finished how to play and board texture, started working on giving tiles textures
Week 4:Continued texturing tiles
Week 5: Finished giving tiles textures and started on player texture
Week 6: Finished player texture and did other colors
Week 7: Gave critique on poster and helped with marketing
 
Name: Liz Garcia (Project Manager / 3D Artist)
E-Mail: liziskewlguyz@gmail.com 
Week 1: Created card design in photoshop
Week 2: Finished 2D tool cards. Made a 3D dynamite, thief bag, and deck. 
Week 3: 3D modeled a deck and worked on 2D art.
Week 4: Started work on 2D like the title screen and the card art. 
Week 5: Made the title screen. Finished the card art. 
Week 6: Made a player selection screen.
Week 7: Created Video. 
 
Name: Thomas Bellersen (Programmer)
Title:  Programmer & Team leader
E-Mail: thomas.bellersen@gmail.com
Week 1: A physical version of the game. 
Week 2: Implemented the tutorial screen. Created turn order and menu widgets. 
Week 3: Implemented models, and worked on programming. 
Week 4:  worked on room spawning, setting ownership, and player UI. 
Week 5: Worked on randomizing the cards. 
Week 6: worked on card selection and activation. 
Week 7: Finished up programming and took screenshots.
 
Name: Hayden Powell (2D Artist)
Title: 2D Designer
Email: haydenp2k@gmail.com
Week 1: Worked on cave textures/ tiles
Week 2: Finished textures for cave tiles
Week 3: Created card backings, began working on player nameplates
Week 4: Acquired sound effect assets for the game
Week 5: Created card outlines
Week 6: Finished and improved on several previous assets
  
Copyright Information:
 
Sound Effects:
https://www.freesound.org/browse/tags/sound-effects/
http://soundbible.com/tags-treasure-chest.html
https://www.youtube.com/watch?v=EdFzvf2hMT8


    Contact the Director: Thomas Bellersen

Submit

Powered by Create your own unique website with customizable templates.