Lethal Lizard |
Q4 2018 - 2019 |
DOwnload the zipped game by clicking here
Title: Lethal Lizard
Projected ESRB Rating: E
Tag Line: Launch your way to the leader board with Lethal Lizards!
Quick Summary: A gecko, gifted with a blessed tongue and the growth power of a superhero, tries to gain power and become the top lizard! Eat obstacles around the same size as you to grow larger, and unlock new things to consume!
Features: Lizard main character, growing mechanic, eating mechanic, jumping, leader board.
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Name: Kathryn
Email: Kms710b@gmail.com
Week 1: Concepting for art style. Concepting species for lizard, concept art for lizard, Concepting for other objects, main menu UI screen art, pause screen UI art
Week 2: Week 3: Leaderboard UI screen art, help screen art, loading screen art, menu screen music
Week 3: Three level music tracks completed, one SFX for the tongue, poster for game marketing, thumbnail for video, video animatic.
Week 4: Road DM, barricade DM, lizard DM, fixing up one music, planning video shots, text, setting up basic skeleton.
Week 5: Fixing up the rest of the music, getting screenshots, getting video clips and starting on the video, fixing the road DM, marketing
Week 6: Final video, working on music fixing
Name: Chase
Email: chase.weber13@gmail.com
Week 1: UI/Leaderboard
Week 2: Level Design (Beta)
Week 3: AI
Week 4: Final Level
Week 5: Tutorial
Week 6: Tutorial, leaderboard, pause menu
Name: Kai
Email: kaidiejive@gmail.com
Week 1: Sick
Week 2: Modeled Tree, Log, Stump, Bush, and Rock. Fixed and re-exported various models from Crooms Asset Library
Week 3:Worked on house (scrapped)
Week 4: Modeled and animated lizard
Week 5: Modeled and animated bug + modeled hive
Week 6: Final Touches
Name: Nicole
Email: nicolerherr@gmail.com
Week 1: Lizard and consumable programming
Week 2: make consumables stick to tongue until eaten (unpolished)
Week 3: start mass system, set up mass calculation function for when lizard eats, make lizard change size.
Week 4: fix collision for all models so they work with simulating physics (unfinished)
Week 5: allow player to control camera zoom (if there's time later, make it automatically adjust)
Week 6: Combining level and mechanics
Copyright Information:
Convertible, Tall Baricade, Cargo Container, Barrel, Crate: Clayton Donnan
Water Fountain, Potted Plant, Boulton Intercept, Trash Can: Unknown Students - Crooms Asset Library
Viper Fighter: Parker Randall
BF-109: Bryce Kovalik
Hummer H2: Brandon Algin
71 Falcon: Eric Williams
Yield Sign, Street Sign, Stop Sign: Chad Sterner
Street Lamp: Cragan
Projected ESRB Rating: E
Tag Line: Launch your way to the leader board with Lethal Lizards!
Quick Summary: A gecko, gifted with a blessed tongue and the growth power of a superhero, tries to gain power and become the top lizard! Eat obstacles around the same size as you to grow larger, and unlock new things to consume!
Features: Lizard main character, growing mechanic, eating mechanic, jumping, leader board.
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Name: Kathryn
Email: Kms710b@gmail.com
Week 1: Concepting for art style. Concepting species for lizard, concept art for lizard, Concepting for other objects, main menu UI screen art, pause screen UI art
Week 2: Week 3: Leaderboard UI screen art, help screen art, loading screen art, menu screen music
Week 3: Three level music tracks completed, one SFX for the tongue, poster for game marketing, thumbnail for video, video animatic.
Week 4: Road DM, barricade DM, lizard DM, fixing up one music, planning video shots, text, setting up basic skeleton.
Week 5: Fixing up the rest of the music, getting screenshots, getting video clips and starting on the video, fixing the road DM, marketing
Week 6: Final video, working on music fixing
Name: Chase
Email: chase.weber13@gmail.com
Week 1: UI/Leaderboard
Week 2: Level Design (Beta)
Week 3: AI
Week 4: Final Level
Week 5: Tutorial
Week 6: Tutorial, leaderboard, pause menu
Name: Kai
Email: kaidiejive@gmail.com
Week 1: Sick
Week 2: Modeled Tree, Log, Stump, Bush, and Rock. Fixed and re-exported various models from Crooms Asset Library
Week 3:Worked on house (scrapped)
Week 4: Modeled and animated lizard
Week 5: Modeled and animated bug + modeled hive
Week 6: Final Touches
Name: Nicole
Email: nicolerherr@gmail.com
Week 1: Lizard and consumable programming
Week 2: make consumables stick to tongue until eaten (unpolished)
Week 3: start mass system, set up mass calculation function for when lizard eats, make lizard change size.
Week 4: fix collision for all models so they work with simulating physics (unfinished)
Week 5: allow player to control camera zoom (if there's time later, make it automatically adjust)
Week 6: Combining level and mechanics
Copyright Information:
Convertible, Tall Baricade, Cargo Container, Barrel, Crate: Clayton Donnan
Water Fountain, Potted Plant, Boulton Intercept, Trash Can: Unknown Students - Crooms Asset Library
Viper Fighter: Parker Randall
BF-109: Bryce Kovalik
Hummer H2: Brandon Algin
71 Falcon: Eric Williams
Yield Sign, Street Sign, Stop Sign: Chad Sterner
Street Lamp: Cragan