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  • Contact

Lethal Lizard

Q4 2018 - 2019


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A gecko, gifted with a blessed tongue and the growth power of a superhero, tries to gain power and become the top lizard! Eat obstacles around the same size as you to grow larger, and unlock new things to consume!

DOwnload the zipped game by clicking here


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Title: Lethal Lizard
Projected ESRB Rating: E
Tag Line: Launch your way to the leader board with Lethal Lizards!

​Quick Summary: A gecko, gifted with a blessed tongue and the growth power of a superhero, tries to gain power and become the top lizard! Eat obstacles around the same size as you to grow larger, and unlock new things to consume!

Features: Lizard main character, growing mechanic, eating mechanic, jumping, leader board.

System Requirements: 
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory

Name: Kathryn
Email: Kms710b@gmail.com
Week 1: Concepting for art style. Concepting species for lizard, concept art for lizard, Concepting for other objects, main menu UI screen art, pause screen UI art
Week 2: Week 3: Leaderboard UI screen art, help screen art, loading screen art, menu screen music
Week 3: Three level music tracks completed, one SFX for the tongue, poster for game marketing, thumbnail for video, video animatic.
Week 4: Road DM, barricade DM, lizard DM, fixing up one music, planning video shots, text, setting up basic skeleton.
Week 5: Fixing up the rest of the music, getting screenshots, getting video clips and starting on the video, fixing the road DM, marketing
Week 6: Final video, working on music fixing

Name: Chase
Email: chase.weber13@gmail.com
Week 1: UI/Leaderboard
Week 2: Level Design (Beta)
Week 3: AI
Week 4: Final Level
Week 5: Tutorial
Week 6: Tutorial, leaderboard, pause menu

Name: Kai
Email: kaidiejive@gmail.com
Week 1: Sick
Week 2: Modeled Tree, Log, Stump, Bush, and Rock. Fixed and re-exported various models from Crooms Asset Library
Week 3:Worked on house (scrapped)
Week 4: Modeled and animated lizard
Week 5: Modeled and animated bug + modeled hive
Week 6: Final Touches

Name: Nicole
Email: nicolerherr@gmail.com
Week 1: Lizard and consumable programming
Week 2: make consumables stick to tongue until eaten (unpolished)
Week 3: start mass system, set up mass calculation function for when lizard eats, make lizard change size.
Week 4: fix collision for all models so they work with simulating physics (unfinished)
Week 5: allow player to control camera zoom (if there's time later, make it automatically adjust)
Week 6: Combining level and mechanics

Copyright Information:
Convertible, Tall Baricade, Cargo Container, Barrel, Crate: Clayton Donnan
Water Fountain, Potted Plant, Boulton Intercept, Trash Can: Unknown Students - Crooms Asset Library
Viper Fighter: Parker Randall
BF-109: Bryce Kovalik
Hummer H2: Brandon Algin
71 Falcon: Eric Williams
Yield Sign, Street Sign, Stop Sign: Chad Sterner
Street Lamp: Cragan

    Contact the Director: Nicole Herrera

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