Mage's Fury |
Q2 2017 - 2018 |
|
At the start of the game you pick a character, each with different abilities. You then spawn into an arena where you must dodge the flaming balls of fury by careful positioning and skill.
The ball gets faster over time, and soon, a new ball spawns. Using your abilities wisely and looking in all directions are the keys to victory. |
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Title: Mage's Fury
Projected ESRB Rating: E
Comparable Products: Dodgeball
Tag Line: Test your skills with this fast paced, arena style game! Dodge the fast fireballs with your abilites to avoid being hit!
At the start of the game you pick a character, each with different abilities. You then spawn into an arena where you must dodge the flaming balls of fury by careful positioning and skill.
The ball gets faster over time, and soon, a new ball spawns. Using your abilities wisely and looking in all directions are the keys to victory.
Detailed Feature list:
Ball physics and randomization :
When the ball hits a player, they die, but others keep playing. The ball bounces off of the circular wall predictably, and duplicates among all of the screens
Death and Victory: When you get hit by the ball, moves to death screen, then back to menu. When everyone dies, there is a victory screen for avoiding the flaming balls of fury
4 Character Abilities:
Theif: Can Jump over the incoming balls
Warrior: Can make 1 deflection at the press of a button (F)(60 seconds cooldown)
Paladin: Can become invulnerable for 2 seconds at the press of a button (F)(60 seconds cooldown)
Mage: Can spawn a new ball to ramp up the pace of the game (F) (60 seconds cooldown)
Multiplayer and Character Selection:
You and your friends can play together online and each select your characters in the lobby.
System Requirements: (OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
Game Director email address: benrs591@gmail.com
Name: Ben Reeder (3D Artist)
Email: benrs591@gmail.com
Week 1: Created Character, Wallas, Arena Floor, and Started the Furnace
Week 2: Finished the Furnace, Exported the Walls & Floor, and Started Death Animation
Week 3: Finished the Death Animation, Furnace Animation, Fixed Death Animation, Started Character Model
Week 4: Finished Character Model, Started all of the Character animations
Week 5: Finished all Character animations, made new furnace
Week 6: Fixed the ratio problem with the pixels, Polished all of the DMs
Week 7: Worked on Music
Week 8: Prepped for Final Game
Name: Sawyer Thornley (Designer)
Email: sawyerthornley727@gmail.com
Week 1: Basic Level Building, Level Testing, Error Fixing, Layout for Arenas
Week 2: Tried the get multiplayer working serverside, Filled out the excel sheet, combine out art with multiplayer template
Week 3: Finished the combining from last week, Finished Multiplayer Serverside, Error Fixing w/ Jacob
Week 4: Combined all menus, Fixed naming confusion, Gathered all new art
Week 5: All menus inputted in the game, Game Testing w/ Jacob, Error Fixing
Week 6: Game Testing w/ Jacob
Week 7: Game Tested for final
Week 8: Prepped for Final Game
Name: Jacob Glener (Programmer)
Email: djgamer102@gmail.com
Week 1: Ball collides with wall, Character can die, Ball speeds up over time
Week 2: Basic abilities started, Figured out the collision for the arena walls (Randomness)
Week 3: Finished abilities, Incorperated Furnace, Combined Serverside with Abilities, Fixed Errors with the combining
Week 4: Got the Server Menu to Pop up, Mage Ability can Kill People, Spectating Camera
Week 5: Worked out rep issues, Mage doesnt Die when Ability used, Redid Furnace Animation, Game Tested
Week 6: Ball has Speed Cap, Game tested, Fixed dupe errors, Fixed Jaggedness
Week 7: Mage ball replicates, made ball fiery
Week 8: Prepped for Final Game
Name: Hunter Stone Sauvage (2D Artist)
Email: hunterman059@gmail.com
Week 1: DM Planning, Made all 4 character Dms
Week 2: Arena Floor Bricks DM, Arena Walls DM, Star DM
Week 3: Furnace DM, Star DM 2, Title Screen, Title Remake
Week 4: Furnace DM 2, Background 2, Host Game Background
Week 5: DM for Character, Changed Around the Furnace DM 2, Started New Host Screen
Week 6: Finished Host Screen, Finished Winners and Losers Screen
Week 7: Worked on poster, completed loser's screen
Week 8: Prepped for Final Game
Copyright Information:
Any liscenced characters, music, 3d models, sound effects, etc need to be credited with the name of the person or studio who created them.
Music: "Eric Skiff - Chibi Ninja"
Multiplayer Template Supplied by Epic Games and Unreal Engine 4
Projected ESRB Rating: E
Comparable Products: Dodgeball
Tag Line: Test your skills with this fast paced, arena style game! Dodge the fast fireballs with your abilites to avoid being hit!
At the start of the game you pick a character, each with different abilities. You then spawn into an arena where you must dodge the flaming balls of fury by careful positioning and skill.
The ball gets faster over time, and soon, a new ball spawns. Using your abilities wisely and looking in all directions are the keys to victory.
Detailed Feature list:
Ball physics and randomization :
When the ball hits a player, they die, but others keep playing. The ball bounces off of the circular wall predictably, and duplicates among all of the screens
Death and Victory: When you get hit by the ball, moves to death screen, then back to menu. When everyone dies, there is a victory screen for avoiding the flaming balls of fury
4 Character Abilities:
Theif: Can Jump over the incoming balls
Warrior: Can make 1 deflection at the press of a button (F)(60 seconds cooldown)
Paladin: Can become invulnerable for 2 seconds at the press of a button (F)(60 seconds cooldown)
Mage: Can spawn a new ball to ramp up the pace of the game (F) (60 seconds cooldown)
Multiplayer and Character Selection:
You and your friends can play together online and each select your characters in the lobby.
System Requirements: (OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
Game Director email address: benrs591@gmail.com
Name: Ben Reeder (3D Artist)
Email: benrs591@gmail.com
Week 1: Created Character, Wallas, Arena Floor, and Started the Furnace
Week 2: Finished the Furnace, Exported the Walls & Floor, and Started Death Animation
Week 3: Finished the Death Animation, Furnace Animation, Fixed Death Animation, Started Character Model
Week 4: Finished Character Model, Started all of the Character animations
Week 5: Finished all Character animations, made new furnace
Week 6: Fixed the ratio problem with the pixels, Polished all of the DMs
Week 7: Worked on Music
Week 8: Prepped for Final Game
Name: Sawyer Thornley (Designer)
Email: sawyerthornley727@gmail.com
Week 1: Basic Level Building, Level Testing, Error Fixing, Layout for Arenas
Week 2: Tried the get multiplayer working serverside, Filled out the excel sheet, combine out art with multiplayer template
Week 3: Finished the combining from last week, Finished Multiplayer Serverside, Error Fixing w/ Jacob
Week 4: Combined all menus, Fixed naming confusion, Gathered all new art
Week 5: All menus inputted in the game, Game Testing w/ Jacob, Error Fixing
Week 6: Game Testing w/ Jacob
Week 7: Game Tested for final
Week 8: Prepped for Final Game
Name: Jacob Glener (Programmer)
Email: djgamer102@gmail.com
Week 1: Ball collides with wall, Character can die, Ball speeds up over time
Week 2: Basic abilities started, Figured out the collision for the arena walls (Randomness)
Week 3: Finished abilities, Incorperated Furnace, Combined Serverside with Abilities, Fixed Errors with the combining
Week 4: Got the Server Menu to Pop up, Mage Ability can Kill People, Spectating Camera
Week 5: Worked out rep issues, Mage doesnt Die when Ability used, Redid Furnace Animation, Game Tested
Week 6: Ball has Speed Cap, Game tested, Fixed dupe errors, Fixed Jaggedness
Week 7: Mage ball replicates, made ball fiery
Week 8: Prepped for Final Game
Name: Hunter Stone Sauvage (2D Artist)
Email: hunterman059@gmail.com
Week 1: DM Planning, Made all 4 character Dms
Week 2: Arena Floor Bricks DM, Arena Walls DM, Star DM
Week 3: Furnace DM, Star DM 2, Title Screen, Title Remake
Week 4: Furnace DM 2, Background 2, Host Game Background
Week 5: DM for Character, Changed Around the Furnace DM 2, Started New Host Screen
Week 6: Finished Host Screen, Finished Winners and Losers Screen
Week 7: Worked on poster, completed loser's screen
Week 8: Prepped for Final Game
Copyright Information:
Any liscenced characters, music, 3d models, sound effects, etc need to be credited with the name of the person or studio who created them.
Music: "Eric Skiff - Chibi Ninja"
Multiplayer Template Supplied by Epic Games and Unreal Engine 4