Mine Inc. |
Q4 2018 - 2019 |
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Mine Incorporated is an idle-clicker game that challenges the player to make as much money as they can by mining ore and smelting them into, copper, silver, golden, and even platinum ingots! The higher the production rate of ingots, the higher the profit! Beware of the rocks in the area, they can put a real damper on your conveyor layouts. Worst case scenario is that the rocks stop you from making more Ingots, and boss wouldn’t like that one, would he?
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Download the zipped game by clicking here
Title: Mine Incorporated
Projected ESRB Rating: E for Everyone
Tag Line: mine, idle clicker,
Summary: Congratulations! You now own a plot of land in the middle of nowhere, maybe you could make some use of it with that ore over there. Maybe even earn some cash and more land! Sounds like a great deal right?
Mine Incorporated is an idle-clicker game that challenges the player to make as much money as they can by mining ore and smelting them into, copper, silver, golden, and even platinum ingots! The higher the production rate of ingots, the higher the profit! Beware of the rocks in the area, they can put a real damper on your conveyor layouts. Worst case scenario is that the rocks stop you from making more Ingots, and boss wouldn’t like that one, would he?
Can you make enough money to own all 4 plots of land and then some?
Maybe you can afford a vacation in Moscow if you’re really impressive enough
Features:
• Buying/selling idles
• Building
• Ore Doubling
• Money System
• Ability to buy extra land
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Game Director Email address: danwoody11@yahoo.com
Name: Jordan Kane
Email: jordankane22@gmail.com
Week 1: Concept art
Week 2: Making the second conveyor belt
Week 3: Diffuse map creations
Week 4: Shading of diffuse maps and basis of the particle effects
Week 5: Created the Game Poster
Week 6: Adjusting and creating more DM’s
Week 7: Finish and adjusted particle effects
Week 8: Created the Youtube thumbnail
Name: Ellyana Demasi
Email: yangdragneel@gmail.com
Week 1: Programmed spawner and conveyor belt
Week 2: started creating build system and worked until week 6 to finish
Week 3: Fixing the build system
Week 4: Adjusting the build system
Week 5: Re-fixing and adjusting the build system
Week 6: began placing assets in
Week 7: added an extra map design
Week 8: recreated a map
Name: Jahiyah Smiley
Email: TheBlackOtakuGal@gmail.com
Week 1: Ore and Ingot models created
Week 2: DM’s created for ore and Ingot models
Week 3: Bamboo tree model & adjustments
Week 4: Shop images and Money system icon
Week 5: Created music and SFX for the game
Week 6: Creation of the map basis
Week 7: Second tree creation & model adjustments for scaling
Week 8: Last minute paperwork, fixes, and adjustments to music
Name: Daniel Woody
Email: danwoody11@yahoo.com
Week 1: Created and finished model and texture for Conveyor
Week 2: Menu coding and programming
Week 3: Money system programming
Week 4: created an ore doubler and seller program
Week 5: created a build system
Week 6: continued to fix build system and implementing conveyors
Week 7: Asset Compiling to the map
Week 8: Final fixes & touches
Copyright Information: all music came from the use the app MusicMaker JAM, the exportation of the music files included beats and loops that were royalty free only.
Projected ESRB Rating: E for Everyone
Tag Line: mine, idle clicker,
Summary: Congratulations! You now own a plot of land in the middle of nowhere, maybe you could make some use of it with that ore over there. Maybe even earn some cash and more land! Sounds like a great deal right?
Mine Incorporated is an idle-clicker game that challenges the player to make as much money as they can by mining ore and smelting them into, copper, silver, golden, and even platinum ingots! The higher the production rate of ingots, the higher the profit! Beware of the rocks in the area, they can put a real damper on your conveyor layouts. Worst case scenario is that the rocks stop you from making more Ingots, and boss wouldn’t like that one, would he?
Can you make enough money to own all 4 plots of land and then some?
Maybe you can afford a vacation in Moscow if you’re really impressive enough
Features:
• Buying/selling idles
• Building
• Ore Doubling
• Money System
• Ability to buy extra land
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Game Director Email address: danwoody11@yahoo.com
Name: Jordan Kane
Email: jordankane22@gmail.com
Week 1: Concept art
Week 2: Making the second conveyor belt
Week 3: Diffuse map creations
Week 4: Shading of diffuse maps and basis of the particle effects
Week 5: Created the Game Poster
Week 6: Adjusting and creating more DM’s
Week 7: Finish and adjusted particle effects
Week 8: Created the Youtube thumbnail
Name: Ellyana Demasi
Email: yangdragneel@gmail.com
Week 1: Programmed spawner and conveyor belt
Week 2: started creating build system and worked until week 6 to finish
Week 3: Fixing the build system
Week 4: Adjusting the build system
Week 5: Re-fixing and adjusting the build system
Week 6: began placing assets in
Week 7: added an extra map design
Week 8: recreated a map
Name: Jahiyah Smiley
Email: TheBlackOtakuGal@gmail.com
Week 1: Ore and Ingot models created
Week 2: DM’s created for ore and Ingot models
Week 3: Bamboo tree model & adjustments
Week 4: Shop images and Money system icon
Week 5: Created music and SFX for the game
Week 6: Creation of the map basis
Week 7: Second tree creation & model adjustments for scaling
Week 8: Last minute paperwork, fixes, and adjustments to music
Name: Daniel Woody
Email: danwoody11@yahoo.com
Week 1: Created and finished model and texture for Conveyor
Week 2: Menu coding and programming
Week 3: Money system programming
Week 4: created an ore doubler and seller program
Week 5: created a build system
Week 6: continued to fix build system and implementing conveyors
Week 7: Asset Compiling to the map
Week 8: Final fixes & touches
Copyright Information: all music came from the use the app MusicMaker JAM, the exportation of the music files included beats and loops that were royalty free only.