Mouth Breathers |
Q2 2018 - 2019 |
DOwnload the zipped game by clicking here
Title: Mouth Breathers
Projected ESRB Rating: E10+
Tag Line: A tasteful game to suit your palate.
Quick Summary: Use your mouth and run around, shooting your friends for the grand victory. Experience epicness at it's finest.
Features: Online/LAN Multiplayer Compatibility, First Person Shooter, Main menu
System Requirements: PC
Game Director / Programmer
Name: Armin Malekjahani
Week 1: Programming Item Hovering and Pickup
Week 2: Programming Item Hovering and Pickup
Week 3: Level Designing and Programming Shooting
Week 4: Multiplayer Programming
Week 5: Kill Counter and Shooting Programming
Week 6: Programming Server-side objects, Shooting, Win Conditions, Random Respawn, Health and Shield
Week 7: Integrating assets into game
Week 8: Integrating assets into game and record game video
3D Artist
Name: William Cross
Week 1: 3D Modeling + 2D Textures
Week 2: 3D Modeling + 2D Textures
Week 3: 2D Textures + Character Rigging
Week 4: Character Rigging and Animating
Week 5: Level Building + 3D Modeling
Week 6: Level Building + 3D Modeling
Week 7: Level Assets UV and DM
Week 8: Fill out game info
2D Artist
Name: Daniel Woody
Week 1: Concept Art + 3D Models
Week 2: 3D Modeling + 2D Textures
Week 3: 2D Textures
Week 4: 3D Modeling + 2D Textures
Week 5: 3D Modeling + 2D Textures
Week 6: 3D Modeling + Collisions
Week 7: 3D Modeling + 2D Textures
Week 8: Design and Edit Game Poster
Level & Sound Scripting
Name: Chase Weber
Week 1: Terrain Tool research
Week 2: Game Match Timer
Week 3: Level design prototypes (not used)
Week 4: No work submitted.
Week 5: No work submitted.
Week 6: No work submitted.
Week 7: Game Music
Week 8: Game Sound Programming
Copyright Information: Thanks to fellow student Kyle Koehne for use of his Bus model. Every other asset used in this game was made by our team or was already in the base unreal engine.
Projected ESRB Rating: E10+
Tag Line: A tasteful game to suit your palate.
Quick Summary: Use your mouth and run around, shooting your friends for the grand victory. Experience epicness at it's finest.
Features: Online/LAN Multiplayer Compatibility, First Person Shooter, Main menu
System Requirements: PC
Game Director / Programmer
Name: Armin Malekjahani
Week 1: Programming Item Hovering and Pickup
Week 2: Programming Item Hovering and Pickup
Week 3: Level Designing and Programming Shooting
Week 4: Multiplayer Programming
Week 5: Kill Counter and Shooting Programming
Week 6: Programming Server-side objects, Shooting, Win Conditions, Random Respawn, Health and Shield
Week 7: Integrating assets into game
Week 8: Integrating assets into game and record game video
3D Artist
Name: William Cross
Week 1: 3D Modeling + 2D Textures
Week 2: 3D Modeling + 2D Textures
Week 3: 2D Textures + Character Rigging
Week 4: Character Rigging and Animating
Week 5: Level Building + 3D Modeling
Week 6: Level Building + 3D Modeling
Week 7: Level Assets UV and DM
Week 8: Fill out game info
2D Artist
Name: Daniel Woody
Week 1: Concept Art + 3D Models
Week 2: 3D Modeling + 2D Textures
Week 3: 2D Textures
Week 4: 3D Modeling + 2D Textures
Week 5: 3D Modeling + 2D Textures
Week 6: 3D Modeling + Collisions
Week 7: 3D Modeling + 2D Textures
Week 8: Design and Edit Game Poster
Level & Sound Scripting
Name: Chase Weber
Week 1: Terrain Tool research
Week 2: Game Match Timer
Week 3: Level design prototypes (not used)
Week 4: No work submitted.
Week 5: No work submitted.
Week 6: No work submitted.
Week 7: Game Music
Week 8: Game Sound Programming
Copyright Information: Thanks to fellow student Kyle Koehne for use of his Bus model. Every other asset used in this game was made by our team or was already in the base unreal engine.