Nobel Conundrum |
Q3 2018 - 2019 |
DOwnload the zipped game by clicking here
Title: A Nobel Conundrum
Projected ESRB Rating: E 10+
Tag Line: “Prison puzzles”
Summary: Prince and Plannel are accused of treason! They’re innocent however, and plan to break out to stop the corrupt advisor who is gunning for the throne. Help them escape by solving puzzles!
Features:
-Two players on one computer
-Puzzles that contain gems, used to unlock the final door
-A map system that lets you select levels
-Three ways to die!
-Prince and Plannel have different special powers (Acid, getting in to small spaces, etc.)
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Game Director Email address: Kms710b@gmail.com
Name: Kathryn
Email: Kms710b@gmail.com
Week 1: Mechanic ideas, concept art
Week 2: Puzzles and finalized sketches for all nine levels
Week 3: Menu screen, win screen, color palette, lose screen for acid
Week 4: Help screen, lose screen for quicksand, thumbnail for YouTube video
Week 5: Lose screen for being squished, texture for lever, two level music tracks
Week 6: Poster, information that goes on the website, another level music track, menu screen track, re-editing the game roles document/updating it, win and lose jingles.
Week 7: Photoshop animation for start of video. Planned out video script and re-updated help screen. Worked on marketing information.
Week 8: Screenshots, video, finishing up marketing information.
Name: Alex
Email: 108280@student.myspcs.us
Week 1: Concept Art
Week 2: Plannel DM, Prince DM, Button DM
Week 3: Pause Screen, Hud
Week 4: Ice DM, Water DM, Quicksand DM, Door DM
Week 5: Editing UVs, Fixing DMs
Week 6: Background art
Week 7: Background finalization, SFX
Week 8: SFX, finishing touches
Name: Jahiyah
Email: 5920000315@student.myscps.us
Week 1: Create: Prince model
Week 2: Create: Prince and Plannel models, Button model
Week 3: Create: Lever, Ice Adjust: Character models
Week 4: Create: Gem model, Fix: character models, UV's for all models
Week 5: Create: Ice material, Adjust: Platforms, Export: .FBX versions of models
Week 6: Animate: Characters and items, Adjust: Platform adjustments, Chained platform adjustments, Fix: UV'S for all models
Week 7: Create: Decorative prison gate, Adjust: Animation
Week 8: Final adjustments, Make & Export: Platform Blocks, Finish: Decorative prison gate model
Name: Ellyana
Email: yangdragneel@gmail.com
Week 1: Door
Week 2: Button
Week 3: Lever
Week 4: Updated Lever
Week 5: Ice
Week 6: Mirrors/Light Sensors
Week 7: Physics Based Platforms
Week 8: Made the Levels
Name: Nicole
Email: nicolerherr@gmail.com
Week 1: Temporary Menu with Start, Help, and Exit.
Week 2: Win screen and lose screen that bring you back to the main menu.
Week 3: Gem counter on bottom of screen that shows how many you have and how much is left.
Week 4: Two player Mechanics and camera
Week 5: Placing assets into the game.
Week 6: Popup pause menu accessible on level screen that can bring you back to the map.
Week 7: Gem Counter
Week 8: Placing assets into the game.
Copyright 2019
Projected ESRB Rating: E 10+
Tag Line: “Prison puzzles”
Summary: Prince and Plannel are accused of treason! They’re innocent however, and plan to break out to stop the corrupt advisor who is gunning for the throne. Help them escape by solving puzzles!
Features:
-Two players on one computer
-Puzzles that contain gems, used to unlock the final door
-A map system that lets you select levels
-Three ways to die!
-Prince and Plannel have different special powers (Acid, getting in to small spaces, etc.)
System Requirements:
(OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory
Game Director Email address: Kms710b@gmail.com
Name: Kathryn
Email: Kms710b@gmail.com
Week 1: Mechanic ideas, concept art
Week 2: Puzzles and finalized sketches for all nine levels
Week 3: Menu screen, win screen, color palette, lose screen for acid
Week 4: Help screen, lose screen for quicksand, thumbnail for YouTube video
Week 5: Lose screen for being squished, texture for lever, two level music tracks
Week 6: Poster, information that goes on the website, another level music track, menu screen track, re-editing the game roles document/updating it, win and lose jingles.
Week 7: Photoshop animation for start of video. Planned out video script and re-updated help screen. Worked on marketing information.
Week 8: Screenshots, video, finishing up marketing information.
Name: Alex
Email: 108280@student.myspcs.us
Week 1: Concept Art
Week 2: Plannel DM, Prince DM, Button DM
Week 3: Pause Screen, Hud
Week 4: Ice DM, Water DM, Quicksand DM, Door DM
Week 5: Editing UVs, Fixing DMs
Week 6: Background art
Week 7: Background finalization, SFX
Week 8: SFX, finishing touches
Name: Jahiyah
Email: 5920000315@student.myscps.us
Week 1: Create: Prince model
Week 2: Create: Prince and Plannel models, Button model
Week 3: Create: Lever, Ice Adjust: Character models
Week 4: Create: Gem model, Fix: character models, UV's for all models
Week 5: Create: Ice material, Adjust: Platforms, Export: .FBX versions of models
Week 6: Animate: Characters and items, Adjust: Platform adjustments, Chained platform adjustments, Fix: UV'S for all models
Week 7: Create: Decorative prison gate, Adjust: Animation
Week 8: Final adjustments, Make & Export: Platform Blocks, Finish: Decorative prison gate model
Name: Ellyana
Email: yangdragneel@gmail.com
Week 1: Door
Week 2: Button
Week 3: Lever
Week 4: Updated Lever
Week 5: Ice
Week 6: Mirrors/Light Sensors
Week 7: Physics Based Platforms
Week 8: Made the Levels
Name: Nicole
Email: nicolerherr@gmail.com
Week 1: Temporary Menu with Start, Help, and Exit.
Week 2: Win screen and lose screen that bring you back to the main menu.
Week 3: Gem counter on bottom of screen that shows how many you have and how much is left.
Week 4: Two player Mechanics and camera
Week 5: Placing assets into the game.
Week 6: Popup pause menu accessible on level screen that can bring you back to the map.
Week 7: Gem Counter
Week 8: Placing assets into the game.
Copyright 2019