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  • Contact

Null: A Glitch in the System

Q2 2020 - 2021


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The Hive Mind Has Taken over! Will Null and Glitch be able to get to the center of the city or will all be lost to the Hive Mind.

DOwnload the zipped game by clicking here


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Title: NULL: A Glitch Concept

Projected ESRB Rating: E

Tag Line: Hallway Platformer

Quick Summary: The Hive Mind Has Taken over! Will Null and Glitch be able to get to the center of the city. Or will all be lost to the Hive Mind.

Features: 
Ability to kick
slide & jump 
Multiple uses of powers
Moving platforms 
Hazards: pitfalls / toxic rivers

System Requirements: 
Minimum requirements for UE 4 - 
Desktop PC or Mac.
Windows 7 64-bit or Mac OS X 10.9. 2 or later.
Quad-core Intel or AMD processor, 2.5 GHz or faster.
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
8 GB RAM

Game Director email address: 130163@student.myscps.us

Name: JOSEPH UNDERWOOD
Week 1: Communicate, GitHub Setup
Week 2: Gray Box Ver of level, some basic textures on the level
Week 3: Coding for a battery, uranium, health damage, Player UI, etc.
Week 4: Coding for a Toxic Storm, Pitfall, Fire Damage and some more additions to level building
Week 5: Porting of level assets and creation of coding for Zero-G ability 
Week 6: Coding for the player health and player battery bars on the UI, Finalization of a level and work on a level complete UI
Week 7: “Finialized” level that is decent as it gets.., Finished code and UI for the level complete screen. 
Week 8: Polishing of the level and trying to make sure that it somewhat looks good

Name: ISAIAH VARGAS
Week 1: 3 Level Boards. Concept boards
Week 2: Null Concept art
Week 3:Textures for Uranium and Battery, Textures for Toxic puddle 
Week 4:  Texture for null and enemyMelee 
Week 5: model for building 
Week 6:UV and Textures for buildings
Week 7:Finishing touches for buildings and pickups (medkit,battery,ECT)
Week 8: Sound effects 

Name: MATTHEW AYALA
Week 1: Basic Movement, PU - Time Slo, PU - Hi Jump, PU - Dbl Jump  
Week 2: PU - No Clip, PU - Bk Up Battry
Week 3: Kick attack, Slide move, Take Damage, Give Damage
Week 4: Possible Cell Shading
Week 5: Adding an AI that paths to the player and patrols an area.
Week 6: Giving enemy dedicated model/animations
Week 7: Making enemy attack/kill player
Week 8: Bug Fixing and Cel Shader

Name: RAFIUL BHUIYAN
Week 1: Battery Pickup, Uranium Pickup, Life Pickup
Week 2: City Sign, Uranium Pickup
Week 3: Null Character
Week 4: Fixing errors with Null and importing in Mixamo
Week 5: Enemy Character, Building Tall, Building Medium
Week 6: Textured Building Tall and Building Medium
Week 7: Textured City Sign, started game trailer
Week 8: Finished game trailer, added textures to models ingame

Name: JAMAL OMAR
Week 1: Title Screen Layout, Story graphic
Week 2: UI start screen, Cut scene intro, Ability Icons,
Week 3: Title screen art, Title Screen Buttons, Font selections
Week 4: Adding color to scenes
Week 5: Null Concept art
Week 6: fixed previous assets / planning
Week 7: Poster, additional 2d assets
Week 8: Game information sheet, Game Icon, Poster Fix

    Contact the Director: Joseph Underwood

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