Null: A Glitch in the System |
Q2 2020 - 2021 |
DOwnload the zipped game by clicking here
Title: NULL: A Glitch Concept
Projected ESRB Rating: E
Tag Line: Hallway Platformer
Quick Summary: The Hive Mind Has Taken over! Will Null and Glitch be able to get to the center of the city. Or will all be lost to the Hive Mind.
Features:
Ability to kick
slide & jump
Multiple uses of powers
Moving platforms
Hazards: pitfalls / toxic rivers
System Requirements:
Minimum requirements for UE 4 -
Desktop PC or Mac.
Windows 7 64-bit or Mac OS X 10.9. 2 or later.
Quad-core Intel or AMD processor, 2.5 GHz or faster.
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
8 GB RAM
Game Director email address: 130163@student.myscps.us
Name: JOSEPH UNDERWOOD
Week 1: Communicate, GitHub Setup
Week 2: Gray Box Ver of level, some basic textures on the level
Week 3: Coding for a battery, uranium, health damage, Player UI, etc.
Week 4: Coding for a Toxic Storm, Pitfall, Fire Damage and some more additions to level building
Week 5: Porting of level assets and creation of coding for Zero-G ability
Week 6: Coding for the player health and player battery bars on the UI, Finalization of a level and work on a level complete UI
Week 7: “Finialized” level that is decent as it gets.., Finished code and UI for the level complete screen.
Week 8: Polishing of the level and trying to make sure that it somewhat looks good
Name: ISAIAH VARGAS
Week 1: 3 Level Boards. Concept boards
Week 2: Null Concept art
Week 3:Textures for Uranium and Battery, Textures for Toxic puddle
Week 4: Texture for null and enemyMelee
Week 5: model for building
Week 6:UV and Textures for buildings
Week 7:Finishing touches for buildings and pickups (medkit,battery,ECT)
Week 8: Sound effects
Name: MATTHEW AYALA
Week 1: Basic Movement, PU - Time Slo, PU - Hi Jump, PU - Dbl Jump
Week 2: PU - No Clip, PU - Bk Up Battry
Week 3: Kick attack, Slide move, Take Damage, Give Damage
Week 4: Possible Cell Shading
Week 5: Adding an AI that paths to the player and patrols an area.
Week 6: Giving enemy dedicated model/animations
Week 7: Making enemy attack/kill player
Week 8: Bug Fixing and Cel Shader
Name: RAFIUL BHUIYAN
Week 1: Battery Pickup, Uranium Pickup, Life Pickup
Week 2: City Sign, Uranium Pickup
Week 3: Null Character
Week 4: Fixing errors with Null and importing in Mixamo
Week 5: Enemy Character, Building Tall, Building Medium
Week 6: Textured Building Tall and Building Medium
Week 7: Textured City Sign, started game trailer
Week 8: Finished game trailer, added textures to models ingame
Name: JAMAL OMAR
Week 1: Title Screen Layout, Story graphic
Week 2: UI start screen, Cut scene intro, Ability Icons,
Week 3: Title screen art, Title Screen Buttons, Font selections
Week 4: Adding color to scenes
Week 5: Null Concept art
Week 6: fixed previous assets / planning
Week 7: Poster, additional 2d assets
Week 8: Game information sheet, Game Icon, Poster Fix
Projected ESRB Rating: E
Tag Line: Hallway Platformer
Quick Summary: The Hive Mind Has Taken over! Will Null and Glitch be able to get to the center of the city. Or will all be lost to the Hive Mind.
Features:
Ability to kick
slide & jump
Multiple uses of powers
Moving platforms
Hazards: pitfalls / toxic rivers
System Requirements:
Minimum requirements for UE 4 -
Desktop PC or Mac.
Windows 7 64-bit or Mac OS X 10.9. 2 or later.
Quad-core Intel or AMD processor, 2.5 GHz or faster.
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
8 GB RAM
Game Director email address: 130163@student.myscps.us
Name: JOSEPH UNDERWOOD
Week 1: Communicate, GitHub Setup
Week 2: Gray Box Ver of level, some basic textures on the level
Week 3: Coding for a battery, uranium, health damage, Player UI, etc.
Week 4: Coding for a Toxic Storm, Pitfall, Fire Damage and some more additions to level building
Week 5: Porting of level assets and creation of coding for Zero-G ability
Week 6: Coding for the player health and player battery bars on the UI, Finalization of a level and work on a level complete UI
Week 7: “Finialized” level that is decent as it gets.., Finished code and UI for the level complete screen.
Week 8: Polishing of the level and trying to make sure that it somewhat looks good
Name: ISAIAH VARGAS
Week 1: 3 Level Boards. Concept boards
Week 2: Null Concept art
Week 3:Textures for Uranium and Battery, Textures for Toxic puddle
Week 4: Texture for null and enemyMelee
Week 5: model for building
Week 6:UV and Textures for buildings
Week 7:Finishing touches for buildings and pickups (medkit,battery,ECT)
Week 8: Sound effects
Name: MATTHEW AYALA
Week 1: Basic Movement, PU - Time Slo, PU - Hi Jump, PU - Dbl Jump
Week 2: PU - No Clip, PU - Bk Up Battry
Week 3: Kick attack, Slide move, Take Damage, Give Damage
Week 4: Possible Cell Shading
Week 5: Adding an AI that paths to the player and patrols an area.
Week 6: Giving enemy dedicated model/animations
Week 7: Making enemy attack/kill player
Week 8: Bug Fixing and Cel Shader
Name: RAFIUL BHUIYAN
Week 1: Battery Pickup, Uranium Pickup, Life Pickup
Week 2: City Sign, Uranium Pickup
Week 3: Null Character
Week 4: Fixing errors with Null and importing in Mixamo
Week 5: Enemy Character, Building Tall, Building Medium
Week 6: Textured Building Tall and Building Medium
Week 7: Textured City Sign, started game trailer
Week 8: Finished game trailer, added textures to models ingame
Name: JAMAL OMAR
Week 1: Title Screen Layout, Story graphic
Week 2: UI start screen, Cut scene intro, Ability Icons,
Week 3: Title screen art, Title Screen Buttons, Font selections
Week 4: Adding color to scenes
Week 5: Null Concept art
Week 6: fixed previous assets / planning
Week 7: Poster, additional 2d assets
Week 8: Game information sheet, Game Icon, Poster Fix