Paladin of Pugilism |
2015 - 2016 Games |
DOwnload the zipped game by clicking here
Projected ESRB rating: T for blood and fantasy violence
Tag Line: When the going gets tough, the tough start punching!
Summary: An ancient evil has awakened. The goddess Ishellia has summoned you, proud warrior, to face this evil. It is only with your blessed fists that the monsters shall fall! Play as a holy knight and smite the evil from the land with the power of punching! Each kill grants a point, putting you higher on the scoreboard, but beware, for a higher score means a higher difficulty! Hurry, for they have made it far already and have begun their siege on your castle! Go now, warrior, and punch!
Features:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Tag Line: When the going gets tough, the tough start punching!
Summary: An ancient evil has awakened. The goddess Ishellia has summoned you, proud warrior, to face this evil. It is only with your blessed fists that the monsters shall fall! Play as a holy knight and smite the evil from the land with the power of punching! Each kill grants a point, putting you higher on the scoreboard, but beware, for a higher score means a higher difficulty! Hurry, for they have made it far already and have begun their siege on your castle! Go now, warrior, and punch!
Features:
- Adaptive Difficulty
- Normal and Hard game modes
- Regenerating health
- Simple and Easy Combat system
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
The Game Director: IAn GrubbsWeek 1: Map Design
Week 2: Controls and Basic Mechanics Week 3: Animations Week 4: Animations Week 5: Story development Week 6: Animations Week 7: Story development Week 8: Finding music |
James Stricker: ProgrammerWeek 1: Map Design
Week 2: Controls and Basic Mechanics Week 3: Hitbox detection Week 4: Hitbox detection Week 5: Story development Week 6: Story slides Week 7: Story slides Week 8: Intro |
Joey Grzelka: ProgrammerWeek 1: Importing and implementing assets
Week 2: AI development Week 3: Score System Week 4: Score System Week 5: Increasing difficulty Week 6: High score Week 7: High score Week 8: Intro |
Jaquelyn Curtin: 3D Character ArtWeek 1: Monster design
Week 2: Knight Design Week 3: Monster Modeling Week 4: Knight Modeling Week 5: Model touch-up Week 6: Knight remodeling Week 7: Poster design Week 8: story slide design |
HUnter Schultz: Materials & LightingWeek 1: World Textures
Week 2: Monster Texture Week 3: World Textures Week 4: Lighting Week 5: Knight Texture Week 6: Lighting Week 7: Lighting Week 8: Particle debugging |
ALICIA SANTIAGO: MATERIALSWeek 3: World Textures
Week 4: Moving Water Week 5: Moving Water Week 6: Fire Particles Week 7: Fire Particles Week 8: Secondary monster texture PArker Randall: 3D ArtistWeek 3: Torch
Week 4: Fountain Week 5: Walls (Unused) |
Copyright Information
Trailer Music - By: Marcus Neely, https://soundcloud.com/musicbymarcus
Combat Music - http://www.bensound.com/royalty-free-music/track/epic
Intro Music - https://www.youtube.com/channel/UCqsGQVl-_k5qGE-PwGKO5DA
Combat Music - http://www.bensound.com/royalty-free-music/track/epic
Intro Music - https://www.youtube.com/channel/UCqsGQVl-_k5qGE-PwGKO5DA