Crooms Academy Game Design
  • Home
    • 2020-2021 >
      • NULL: A Glitch in the System
    • 2019-2020 >
      • Homestead Apocalypse
      • Android Apocalypse
      • On the Hunt
      • Zamek
      • Cog Collectors
      • Homestead
      • Mage Escape
      • The Taste of Fear
      • Wartime
      • Crooms Ball
    • 2018-2019 >
      • One More Try
      • Clutch
      • Lethal Lizard
      • Mine Inc.
      • Petris
      • Dungeoneer
      • Nobel Conundrum
      • Sea of Souls
      • Sol Survivor
      • Arcane Labs
      • Duck, Duck, Death!
      • Jungle Escape
      • Mouth Breathers
      • Scurvy
    • 2017-2018 >
      • Catastrophy
      • DZs
      • Soldier Side
      • Fisherman's Quarry
      • Freedom Riders
      • Wave Goodbye
      • M.A.D. Space
      • The Wrath of Doug
      • Hatchaway
      • Mage's Fury
      • Spotter
      • Uh-MAZE-ing
      • Unknown
      • Encircle Pong
    • 2016-2017 >
      • Golem
      • King of the Cave
      • The Lone Guard
      • Planetary Escape
      • Bullet Reach
      • Entombment
      • The Right to Bear Arms
      • Super Seabunny
      • Vietnam
      • A Virtual Disaster
      • Marie's Maze
      • Alien Crisis
      • Evil Meatball Man Sandwich Shoppe
      • Spooky Skellington
    • 2015-2016 >
      • Driving While InTECHicated
      • Timothy Chestnut's Big Adventure
      • Sad Wheels
      • Clockwork Panic
      • Pirate Island Mini-Golf
      • Two Punch Dude
      • Paladin of Pugilism
      • Turbulence
    • 2014-2015 >
      • Escape'
      • Highway Star
      • Rocks In Space
      • Fish Simulator
      • FPS PAC-MAN
  • Contact

Paladin of Pugilism

2015 - 2016 Games


Picture
An ancient evil has awakened. The goddess Ishellia has summoned you, proud warrior, to face this evil. It is only with your blessed fists that the monsters shall fall! Hurry, for they have made it far already and have begun their siege on your castle! Go now, warrior, and punch!


DOwnload the zipped game by clicking here



Picture
Picture
Picture
Picture
Picture
Picture

Projected ESRB rating: T for blood and fantasy violence
​
Tag Line: When the going gets tough, the tough start punching!

Summary: An ancient evil has awakened. The goddess Ishellia has summoned you, proud warrior, to face this evil. It is only with your blessed fists that the monsters shall fall! Play as a holy knight and smite the evil from the land with the power of punching! Each kill grants a point, putting you higher on the scoreboard, but beware, for a higher score means a higher difficulty! Hurry, for they have made it far already and have begun their siege on your castle! Go now, warrior, and punch!


Features:
  • Adaptive Difficulty
  • Normal and Hard game modes
  • Regenerating health
  • Simple and Easy Combat system
Minimum System Requirements:
               Processor: Intel® Core™ I5-4570 CPU or higher
               RAM: 8 GB
               System Type: 64-bit
               Graphics card: Intel HD Graphics 4600 shared video memory (UMA)​

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

The Game Director: IAn Grubbs

Week 1: Map Design
Week 2: Controls and Basic Mechanics
Week 3: Animations
Week 4: Animations
Week 5: Story development
Week 6: Animations
Week 7: Story development
Week 8: Finding music

James Stricker: Programmer

Week 1: Map Design
Week 2: Controls and Basic Mechanics
Week 3: Hitbox detection
Week 4: Hitbox detection
Week 5: Story development
Week 6: Story slides
Week 7: Story slides
Week 8: Intro​

Joey Grzelka: Programmer

Week 1: Importing and implementing assets
Week 2: AI development
Week 3: Score System
Week 4: Score System
Week 5: Increasing difficulty
Week 6: High score
Week 7: High score
Week 8: Intro

Jaquelyn Curtin: 3D Character Art

Week 1: Monster design
Week 2: Knight Design
Week 3: Monster Modeling
Week 4: Knight Modeling
Week 5: Model touch-up
Week 6: Knight remodeling
Week 7: Poster design
Week 8: story slide design

HUnter Schultz: Materials & Lighting

Week 1: World Textures
Week 2: Monster Texture
Week 3: World Textures
Week 4: Lighting
Week 5: Knight Texture
Week 6: Lighting
Week 7: Lighting
Week 8: Particle debugging

ALICIA SANTIAGO: MATERIALS

Week 3: World Textures
Week 4: Moving Water
Week 5: Moving Water
Week 6: Fire Particles
Week 7: Fire Particles
Week 8: Secondary monster texture

PArker Randall: 3D Artist

Week 3: Torch
Week 4: Fountain
Week 5: Walls (Unused)

Copyright Information

Trailer Music - By: Marcus Neely, https://soundcloud.com/musicbymarcus
Combat Music - http://www.bensound.com/royalty-free-music/track/epic
Intro Music - https://www.youtube.com/channel/UCqsGQVl-_k5qGE-PwGKO5DA

    Contact the Director: Ian Grubbs

Submit

Powered by Create your own unique website with customizable templates.