Planetary Escape |
2016 - 2017 Games |
DOwnload the zipped game by clicking here
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Title: Planetary Escape
Poster (2040x1576)(Pixel dimensions for standard 8.5x11 paper): In Google Drive
Projected ESRB Rating: E
Comparable Products: Temple Run and Run 2
Tag Line: Running, dying, and more running
Quick Summary (1-3 sentences):
The Earth is destroyed, one man lives, and now he has to traverse a broken Earth. He has the ability to run and jump off walls, which is essential to get to certain chunks. Ice and slime platforms are also scattered about, which will help him move quicker and bounce higher, respectively.
Detailed Feature list:
10 fast-paced and challenging levels
Ice platforms to speed you up gradually
Bouncy platforms that bounces you up at the same velocity you’re falling at
Wall running and wall jumping to reach up to greater heights
20-60 second video: In Google Drive
6 Screenshots (720x1280): In Google Drive
System Requirements: (OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
Game Director email address: jrthetford1@gmail.com
Employee Information needs to be formatted as below
Name: Alex Moncada Title: 3D modeler
email address: alexbrony99@gmail.com
Week 1: Created Grass Platform
Week 2: Created Ice Platform
Week 3: Created Bouncy Platform
Week 4: Modeled Character Model
Week 5: Finished UV for model
Week 6: Finished Skinning and Boning
Week 7: Completed all animation cycles
Name: Jonathan Thetford
Job: Leader
E-Mail: jrthetford1@gmail.com
Week 1: Work on levels
Week 2: Work on levels
Week 3: Work on levels
Week 4: Work on levels
Week 5: Work on levels
Week 6: Work on levels
Week 7: Work on levels
Name: Garrick McCann
Job: Programmer and Level Designer
E-Mail: garrickomccann@gmail.com
Week 1: Discussed what platforms to make
Week 2: Created coding for flat platform and started wall running/jumping
Week 3: Finished wall running/jumping and created coding for ice platform
Week 4: Created coding for bouncy platform and created level 10
Week 5: Created level 7 and 8
Week 6: Bug fixes and level adjustments
Week 7: Created gameplay trailer
Name: Brandon Ross
Job: Programmer
E-Mail: ross498@gmail.com
Week 1: Team planning and organization.
Week 2: Created coding for flat platform and started wall running/jumping.
Week 3: Finished wall running/jumping and created coding.
Week 4: Bug fixes and camera movement.
Week 5: UI and menu building.
Week 6: UI, menu building, and bug fixes.
Week 7: Minor fixes and improvements. Final game export.
Copyright Information:
Title screen/Menu Music: Ross Bugden
In game music: Ross Bugden
Poster (2040x1576)(Pixel dimensions for standard 8.5x11 paper): In Google Drive
Projected ESRB Rating: E
Comparable Products: Temple Run and Run 2
Tag Line: Running, dying, and more running
Quick Summary (1-3 sentences):
The Earth is destroyed, one man lives, and now he has to traverse a broken Earth. He has the ability to run and jump off walls, which is essential to get to certain chunks. Ice and slime platforms are also scattered about, which will help him move quicker and bounce higher, respectively.
Detailed Feature list:
10 fast-paced and challenging levels
Ice platforms to speed you up gradually
Bouncy platforms that bounces you up at the same velocity you’re falling at
Wall running and wall jumping to reach up to greater heights
20-60 second video: In Google Drive
6 Screenshots (720x1280): In Google Drive
System Requirements: (OS, RAM, Processor, Input Devices)
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
Game Director email address: jrthetford1@gmail.com
Employee Information needs to be formatted as below
Name: Alex Moncada Title: 3D modeler
email address: alexbrony99@gmail.com
Week 1: Created Grass Platform
Week 2: Created Ice Platform
Week 3: Created Bouncy Platform
Week 4: Modeled Character Model
Week 5: Finished UV for model
Week 6: Finished Skinning and Boning
Week 7: Completed all animation cycles
Name: Jonathan Thetford
Job: Leader
E-Mail: jrthetford1@gmail.com
Week 1: Work on levels
Week 2: Work on levels
Week 3: Work on levels
Week 4: Work on levels
Week 5: Work on levels
Week 6: Work on levels
Week 7: Work on levels
Name: Garrick McCann
Job: Programmer and Level Designer
E-Mail: garrickomccann@gmail.com
Week 1: Discussed what platforms to make
Week 2: Created coding for flat platform and started wall running/jumping
Week 3: Finished wall running/jumping and created coding for ice platform
Week 4: Created coding for bouncy platform and created level 10
Week 5: Created level 7 and 8
Week 6: Bug fixes and level adjustments
Week 7: Created gameplay trailer
Name: Brandon Ross
Job: Programmer
E-Mail: ross498@gmail.com
Week 1: Team planning and organization.
Week 2: Created coding for flat platform and started wall running/jumping.
Week 3: Finished wall running/jumping and created coding.
Week 4: Bug fixes and camera movement.
Week 5: UI and menu building.
Week 6: UI, menu building, and bug fixes.
Week 7: Minor fixes and improvements. Final game export.
Copyright Information:
Title screen/Menu Music: Ross Bugden
In game music: Ross Bugden