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Sad Wheels

2015 - 2016 Games


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You are a car in an unforgiving world made entirely of tracks and traps. The only way to survive is getting from the starting line to the finishing line with your choice of three cars, but be careful! There are obstacles along the way, including but not limited to, wrecking balls, land mines, moving platforms, tar, boost pads, oil slicks, and Jumps that make you want to curl up in the corner of the room and waste away because they’re just so hard to actually accomplish!
If you do manage to get through the levels, you can put your time on the leaderboard. Compare your time with your friends and family! If you manage to actually complete these levels in enough time, that is.

Download the zipped game by clicking here



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Projected ESRB rating: E
​
Tag Line: A game so good it’s sad.

Summary: A trial based car game where you have to get to the end of the level as fast as possible.
Comparable Products: Happy Wheels, Next Car Game, Turbo Dismount

Features:
  • Multiple unique levels
  • Vehicle with advanced mechanics and control
  • Multiple vehicle choices
Minimum System Requirements:
               Processor: Intel® Core™ I5-4570 CPU or higher
               RAM: 8 GB
               System Type: 64-bit
               Graphics card: Intel HD Graphics 4600 shared video memory (UMA)​

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

Maximilian Ortiz:  3-D MODELER

Week 1: 3-d modeling the wrecking ball and the curved ramp
Week 2: 3-d modeling the bumper car
Week 3: UV’ing/colliding/rigging the bumper car
Week 4: Other assets including the land mine, checkpoint which includes rigs and collisions.
Week 5: Creating the truck frame
Week 6: UV’ing the truck frame, bug fixing
Week 7: Marketing management

Garrick McCann ​: Programmer and Level designer

Week 1: Map Design
Week 2: Controls and Basic Mechanics
Week 3: Hitbox detection
Week 4: Hitbox detection
Week 5: Story development
Week 6: Story slides
Week 7: Story slides
Week 8: Intro​

Matthew Ortiz: 2d and 3d Artist

Week 1: Importing and implementing assets
Week 2: AI development
Week 3: Score System
Week 4: Score System
Week 5: Increasing difficulty
Week 6: High score
Week 7: High score
Week 8: Intro

Joey Grzelka: Programmer

Week 1: Monster design
Week 2: Knight Design
Week 3: Monster Modeling
Week 4: Knight Modeling
Week 5: Model touch-up
Week 6: Knight remodeling
Week 7: Poster design
Week 8: story slide design

    Contact the Director: Maximilian Ortiz

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