Sad Wheels |
2015 - 2016 Games |
|
You are a car in an unforgiving world made entirely of tracks and traps. The only way to survive is getting from the starting line to the finishing line with your choice of three cars, but be careful! There are obstacles along the way, including but not limited to, wrecking balls, land mines, moving platforms, tar, boost pads, oil slicks, and Jumps that make you want to curl up in the corner of the room and waste away because they’re just so hard to actually accomplish!
If you do manage to get through the levels, you can put your time on the leaderboard. Compare your time with your friends and family! If you manage to actually complete these levels in enough time, that is. |
Download the zipped game by clicking here
Projected ESRB rating: E
Tag Line: A game so good it’s sad.
Summary: A trial based car game where you have to get to the end of the level as fast as possible.
Comparable Products: Happy Wheels, Next Car Game, Turbo Dismount
Features:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Tag Line: A game so good it’s sad.
Summary: A trial based car game where you have to get to the end of the level as fast as possible.
Comparable Products: Happy Wheels, Next Car Game, Turbo Dismount
Features:
- Multiple unique levels
- Vehicle with advanced mechanics and control
- Multiple vehicle choices
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
Maximilian Ortiz: 3-D MODELERWeek 1: 3-d modeling the wrecking ball and the curved ramp
Week 2: 3-d modeling the bumper car Week 3: UV’ing/colliding/rigging the bumper car Week 4: Other assets including the land mine, checkpoint which includes rigs and collisions. Week 5: Creating the truck frame Week 6: UV’ing the truck frame, bug fixing Week 7: Marketing management |
Garrick McCann : Programmer and Level designerWeek 1: Map Design
Week 2: Controls and Basic Mechanics Week 3: Hitbox detection Week 4: Hitbox detection Week 5: Story development Week 6: Story slides Week 7: Story slides Week 8: Intro |
Matthew Ortiz: 2d and 3d ArtistWeek 1: Importing and implementing assets
Week 2: AI development Week 3: Score System Week 4: Score System Week 5: Increasing difficulty Week 6: High score Week 7: High score Week 8: Intro |
Joey Grzelka: ProgrammerWeek 1: Monster design
Week 2: Knight Design Week 3: Monster Modeling Week 4: Knight Modeling Week 5: Model touch-up Week 6: Knight remodeling Week 7: Poster design Week 8: story slide design |