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  • Contact

Sea of Souls

Q3 2018 - 2019


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It's a race to Valhalla! Pilot your ship around the harrowing Sea of Souls in order to win the race against another player and gain an  eternity of glorious battle.

DOwnload the zipped game by clicking here


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Project Time: 9 weeks


Chase Weber: Programmer/ Game Lead
W1- got in group
W2- Randome item spawn
W3- Local Multiplayer
W4- Finish multiplayer Controls
W5- Track/lap function
W6- lap function/ map cleanup
W7- lap logic
W8- packaging

Sean Grubbs - Programmer
W1-got in group
W2-Did main theme music for game
W3-Learned collision detection
W4-Learned Health System, race AI
W5-did speedup and slowdown powerups
W6-Revised powerups
W7-whirlpool/waterfall logic
W8-Revised main theme, health regen, ended up doing marketing

Jordan Kane: 3-D artist
W1- got in group
W2- 5 particles, rocks
W3- 4 boats, finished 1
W4- Boats 2, 3, 4
W5- Shark UV, Sea monster UV
W6- Animate Shark, UV sea monster
W7- Sea Monster UV
W8- Animation completion

Brandon Hennen: 3-D Artist
W1- got in group
W2- Cannon mesh/UV/UI
W3- UV 4 boats
W4- 2 powerup meshes, UV, DM
W5- 4 power meshes, UV, DMs
W6- Whirlpool/waterfall asset
W7-  Monster Mesh Creation
W8- was supposed to do marketing 

Blake Simmons: 2-D Artist
W1- got in group
W2- Concept art
W3- 2d water animation in UE4
W4- More water materials?
W5- 4 boat skins
W6- Shark DM, More boat details
W7- New Shark DM, Sea monster DM
W8- Poster

    Contact the Director: Chase Weber

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