Sol Survivor |
Q3 2018 - 2019 |
DOwnload the zipped game by clicking here
Title: Sol Survivor
Projected ESRB Rating: E
Tag Line: Survive by your wits, alone.
Quick Summary: Work your way to solve puzzles to bring your damaged spacecraft back online.
Features: VR, puzzle solving, interactive components
System Requirements: PC, VR headset, atleast Intel Core i3-8100, Rx 570/GTX 1060, and 8GB RAM
Game Director email address: williamcross.edu@gmail.com
Employee Information needs to be formatted as below
Name: Armin
Week 1: Programming + planning
Week 2: Programming + Worked on Map - grabbing, Keypad puzzle
Week 3: Programming + Worked on Map - lighting
Week 4: Programming + Worked on Map - laser puzzle
Week 5: Programming + Worked on Map - laser puzzle, helmet object
Week 6: Programming + Worked on Map - integrating assets, navigation puzzle
Week 7: Programming + Worked on Map - transmitter, redid tablet dms, engine
Week 8: Programming + Finalizing Map + Win Condition
Name: William
Week 1: 3D Modeling + planning - Modular Ship Parts
Week 2: 3D Modeling - Thrusters, doors
Week 3: 3D Modeling - Engine Hatch
Week 4: 3D Modeling - Tool Box, tablet
Week 5: 3D Modeling - nightstand, cryopod
Week 6: 3D Modeling + 2D Texture - wires, level meter
Week 7: 3D Modeling + 2D Texture - outlet, vents, poster
Week 8: Filled out game info + voice ques
Name: Jenna
Week 1: 3D modeling + planning
Week 2: 3D modeling - Key Pad, Engine, Breaker Box
Week 3: 3D modeling - TV Model, wrench
Week 4: 3D modeling - oxygen tank, navigation dashboard, engine lever, dashboard
Week 5: 3D modeling - laser puzzle, cabinet
Week 6: 3D modeling - hands, flashlight
Week 7: 3D modeling - crowbar, ship
Week 8: 3D modeling + finshing up
Name: Daniel
Week 1: Program Door Physics + planning
Week 2: Worked on Door animations and sequencer
Week 3: Menu UX
Week 4: Menu UX
Week 5: Menu UX
Week 6: Worked Tutorial Level
Week 7: Finished Tutorial Level
Week 8: Video
Name: Kyle
Week 1: Concept Art + 2D texture + planning
Week 2: 2D texture + Music - key pad, engine,thrusters, and breaker box texures
Week 3: 2D texture - Thruster plane Engine hatch, and TV textures
Week 4: 2D texture + Worked on Map - oxygen tank, naviation dashboard, engine lever, dashboard, toolbox, and tablet textures
Week 5: 2D texture + Worked on Map - laser puzzle, nightstand, cryopod, and cabinet Textures
Week 6: 2D texture + Worked on Map - hands, flashlight, and wires, Textures
Week 7: 2D texture + Worked on Map -
Week 8: 2D texture + 3D model
Copyright Information: Fire alarm from crooms asset library
Projected ESRB Rating: E
Tag Line: Survive by your wits, alone.
Quick Summary: Work your way to solve puzzles to bring your damaged spacecraft back online.
Features: VR, puzzle solving, interactive components
System Requirements: PC, VR headset, atleast Intel Core i3-8100, Rx 570/GTX 1060, and 8GB RAM
Game Director email address: williamcross.edu@gmail.com
Employee Information needs to be formatted as below
Name: Armin
Week 1: Programming + planning
Week 2: Programming + Worked on Map - grabbing, Keypad puzzle
Week 3: Programming + Worked on Map - lighting
Week 4: Programming + Worked on Map - laser puzzle
Week 5: Programming + Worked on Map - laser puzzle, helmet object
Week 6: Programming + Worked on Map - integrating assets, navigation puzzle
Week 7: Programming + Worked on Map - transmitter, redid tablet dms, engine
Week 8: Programming + Finalizing Map + Win Condition
Name: William
Week 1: 3D Modeling + planning - Modular Ship Parts
Week 2: 3D Modeling - Thrusters, doors
Week 3: 3D Modeling - Engine Hatch
Week 4: 3D Modeling - Tool Box, tablet
Week 5: 3D Modeling - nightstand, cryopod
Week 6: 3D Modeling + 2D Texture - wires, level meter
Week 7: 3D Modeling + 2D Texture - outlet, vents, poster
Week 8: Filled out game info + voice ques
Name: Jenna
Week 1: 3D modeling + planning
Week 2: 3D modeling - Key Pad, Engine, Breaker Box
Week 3: 3D modeling - TV Model, wrench
Week 4: 3D modeling - oxygen tank, navigation dashboard, engine lever, dashboard
Week 5: 3D modeling - laser puzzle, cabinet
Week 6: 3D modeling - hands, flashlight
Week 7: 3D modeling - crowbar, ship
Week 8: 3D modeling + finshing up
Name: Daniel
Week 1: Program Door Physics + planning
Week 2: Worked on Door animations and sequencer
Week 3: Menu UX
Week 4: Menu UX
Week 5: Menu UX
Week 6: Worked Tutorial Level
Week 7: Finished Tutorial Level
Week 8: Video
Name: Kyle
Week 1: Concept Art + 2D texture + planning
Week 2: 2D texture + Music - key pad, engine,thrusters, and breaker box texures
Week 3: 2D texture - Thruster plane Engine hatch, and TV textures
Week 4: 2D texture + Worked on Map - oxygen tank, naviation dashboard, engine lever, dashboard, toolbox, and tablet textures
Week 5: 2D texture + Worked on Map - laser puzzle, nightstand, cryopod, and cabinet Textures
Week 6: 2D texture + Worked on Map - hands, flashlight, and wires, Textures
Week 7: 2D texture + Worked on Map -
Week 8: 2D texture + 3D model
Copyright Information: Fire alarm from crooms asset library