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  • Contact

Spooky
Skellington

2016 - 2017 Games


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After spooky events turn off the lights in the hospital, a spooky skeleton must escape while collecting their body parts and avoiding possessed doctors and nurses.

DOwnload the zipped game by clicking here

Did you play the game? Tell us what you think by clicking HERE


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Title: Spooky Skellington 

Projected ESRB Rating: E

Comparable Products: Metal Gear Solid

Tag Line: Pickin' Up The Pieces 

Quick Summary: 
    After spooky events turn off the lights in the hospital, a spooky skeleton must escape while collecting their body parts and avoiding possessed doctors and nurses.

Features:
    stealth mechanics that allows you to hide in buckets, under beds and desks, and on shelves.
    time-based scoring; compete for the fastest time! 
    progressively harder challenges as you gather more body parts.
    enemies that patrol around the area and actively chase the player if they are caught.

System Requirements: 
    Processor: Intel® Core™ I5-4570 CPU or higher
        RAM: 8 GB
        System Type: 64-bit
        Graphics card: Intel HD Graphics 4600 shared video memory (UMA)

Game Director email address: alexanderbagherzadeh@gmail.com

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

Game Director / Lead Programmer: Alexander Bagherzadeh

Week 1: Camera setup (Having a camera in each room and switching cameras upon moving between rooms) and character swapping (Changing the skeleton model upon body part pickup)
Week 2: Conceptualizing item pickup implementation and score count (Gain 500 points for body pickup, lose 100 points on getting caught, score multiplier starts at 5x at decreases by 0.5x every minute)
Week 3: Finished debugging model swap and started and finished timer; Started work on score multiplier, add on score, and debugging on timer widget problem
Week 4: Finished score multiplier; Implemented score for when you get caught and body pickup; Fixing camera issue when swapping characters
Week 5: File merging, asset importing,
Week 6: Fixing Bugs, helped remodel the whole map
Week 7: Fixed Ui and game focusing issue, Finished hiding mechanics
Week 8: Imported in textures for models and objects, fixed negative score issue


PROGRAMMER: KYLE BLOMQUIST

Week 1: Nevmash, Ai pathing
Week 2: Ai pathing
Week 3: Spotlight, warning message
Week 4: Ai resetting path, Ai chasing you
Week 5: Basic level work
Week 6: Ai repathing
Week 7: Fixing bugs with Ai
Week 8: AI repathing and level design

3d Artist: Luis De Jesus

Week 1: Documentation
Week 2: Documentation and skeleton head model
Week 3: Documentation, tweaked skeleton head model, and finished UV for head
Week 4: Documentation, boned and animated skeleton head
Week 5: Skeleton torso
Week 6: Skeleton legs
Week 7: Skeleton arms
Week 8: Marketing info and model tweaking

2D Artist: Zach Castillo

Level Design: AUSTIN SMITH

Week 1: Created texture for floor
Week 2: Level design map
Week 3: Smoke particle effect
Week 4: Smoke particle effect and DMs for skeleton head and bucket
Week 5: Skeleton DM for other parts
Week 6: Worked on UI
Week 7: Worked on UI
Week 8: Finalized Materials
Week 1: Level design map
Week 2: Level design map
Week 3: Level
Week 4: Models
Week 5: Models
Week 6: Models
Week 7: UV
Week 8: Video/Poster

    Contact the Director: Alex Bagherzadeh

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