Spooky
|
2016 - 2017 Games |
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Title: Spooky Skellington
Projected ESRB Rating: E
Comparable Products: Metal Gear Solid
Tag Line: Pickin' Up The Pieces
Quick Summary:
After spooky events turn off the lights in the hospital, a spooky skeleton must escape while collecting their body parts and avoiding possessed doctors and nurses.
Features:
stealth mechanics that allows you to hide in buckets, under beds and desks, and on shelves.
time-based scoring; compete for the fastest time!
progressively harder challenges as you gather more body parts.
enemies that patrol around the area and actively chase the player if they are caught.
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Game Director email address: alexanderbagherzadeh@gmail.com
Projected ESRB Rating: E
Comparable Products: Metal Gear Solid
Tag Line: Pickin' Up The Pieces
Quick Summary:
After spooky events turn off the lights in the hospital, a spooky skeleton must escape while collecting their body parts and avoiding possessed doctors and nurses.
Features:
stealth mechanics that allows you to hide in buckets, under beds and desks, and on shelves.
time-based scoring; compete for the fastest time!
progressively harder challenges as you gather more body parts.
enemies that patrol around the area and actively chase the player if they are caught.
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)
Game Director email address: alexanderbagherzadeh@gmail.com
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
Game Director / Lead Programmer: Alexander Bagherzadeh
Week 1: Camera setup (Having a camera in each room and switching cameras upon moving between rooms) and character swapping (Changing the skeleton model upon body part pickup)
Week 2: Conceptualizing item pickup implementation and score count (Gain 500 points for body pickup, lose 100 points on getting caught, score multiplier starts at 5x at decreases by 0.5x every minute)
Week 3: Finished debugging model swap and started and finished timer; Started work on score multiplier, add on score, and debugging on timer widget problem
Week 4: Finished score multiplier; Implemented score for when you get caught and body pickup; Fixing camera issue when swapping characters
Week 5: File merging, asset importing,
Week 6: Fixing Bugs, helped remodel the whole map
Week 7: Fixed Ui and game focusing issue, Finished hiding mechanics
Week 8: Imported in textures for models and objects, fixed negative score issue
Week 2: Conceptualizing item pickup implementation and score count (Gain 500 points for body pickup, lose 100 points on getting caught, score multiplier starts at 5x at decreases by 0.5x every minute)
Week 3: Finished debugging model swap and started and finished timer; Started work on score multiplier, add on score, and debugging on timer widget problem
Week 4: Finished score multiplier; Implemented score for when you get caught and body pickup; Fixing camera issue when swapping characters
Week 5: File merging, asset importing,
Week 6: Fixing Bugs, helped remodel the whole map
Week 7: Fixed Ui and game focusing issue, Finished hiding mechanics
Week 8: Imported in textures for models and objects, fixed negative score issue
PROGRAMMER: KYLE BLOMQUISTWeek 1: Nevmash, Ai pathing
Week 2: Ai pathing Week 3: Spotlight, warning message Week 4: Ai resetting path, Ai chasing you Week 5: Basic level work Week 6: Ai repathing Week 7: Fixing bugs with Ai Week 8: AI repathing and level design |
3d Artist: Luis De JesusWeek 1: Documentation
Week 2: Documentation and skeleton head model Week 3: Documentation, tweaked skeleton head model, and finished UV for head Week 4: Documentation, boned and animated skeleton head Week 5: Skeleton torso Week 6: Skeleton legs Week 7: Skeleton arms Week 8: Marketing info and model tweaking |
2D Artist: Zach Castillo |
Level Design: AUSTIN SMITH |
|
Week 1: Created texture for floor
Week 2: Level design map Week 3: Smoke particle effect Week 4: Smoke particle effect and DMs for skeleton head and bucket Week 5: Skeleton DM for other parts Week 6: Worked on UI Week 7: Worked on UI Week 8: Finalized Materials |
Week 1: Level design map
Week 2: Level design map Week 3: Level Week 4: Models Week 5: Models Week 6: Models Week 7: UV Week 8: Video/Poster |