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  • Contact

Super
​Seabunny

2016 - 2017 Games


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Super Seabunny is a unique platformer places you in the role of a Seabunny: an adorable sea creature with a power to take abilities from other sea animals. On the way, the Seabunny can use other powers: sticking to walls, and swapping between top and bottom platforms with ease. Join the Seabunny on its journey today!

DOwnload the zipped game by clicking here

Did you try the game? Click HERE to give the team some constructive feedback!


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Title: Super Seabunny

Projected ESRB Rating: E

Comparable Products: Kirby, VVVVV

Tag Line: Don’t let its cuteness fool you!

Quick Summary:
Super Seabunny is a unique platformer places you in the role of a Seabunny: an adorable sea creature with a power to take abilities from other sea animals. On the way, the Seabunny can use other powers: sticking to walls, and swapping between top and bottom platforms with ease. Join the Seabunny on its journey today!

Detailed Feature list:
Four different powerups to choose from
Unique ability to stick to walls
Ability to switch from top to bottom of a level

System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
​
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
​
Director: Miranda Bernheim:  mirbernheim@gmail.com

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

Game Director: miranda Bernheim

Week 1: planning, pitching

Week 2:
Seabunny model, art direction, level planning, enemy design


Week 3:
seabunny dm, seabunny alternative skins and models, concept art, seabunny render


Week 4:
seastar, spike, eel, eel dm, level designs


Week 5: Level Design


Week 6:
Menu screen, hearts, game over screen, second background, buttons


​Week 7: Poster, Credits page, directions page, buttons, marketing materials (poster, youtube thumbnails)

2D Artist / Composer: Evan Scarborough

Week 1: Urchin Concept, Turtle Concept, Urchin DM, Coral Rock Texture, Gravel Texture, Reef Texture, Sand Texture, Rock Texture

​Week 2: Turtle DM, Coral1 DM, Coral2 DM, Blue and Pink Starfish Decals, Puffer Fish Concept, Redid Coral Rock Texture

Week 3: Jellyfish DM, Redid Seabunny Jellyfish Powerup DM, Seaweed DM, Anemone DM, Anemone OM, Octopus DM, Ink Particles, Bubble Stream Particles

Week 4: Brain Coral DM, Brain Coral NM, Bubble Burst Particles, Lightning Particles, Eel Model, Eel DM, Eel Lightning Particles, Redid Gravel

Week 5: Dead most of week. Spikes DM

Week 6: Background, Parallax Backgrounds, Damage Vignette, Gate DM, Ambient Particles, Underwater Vignette

​Week 7: Joey Explosion, Seabunny Music


3D Artist: Alex Byerly

Week 1: Coral 1 model, Urchin model

Week 2: Urchin model, Sea Turtle model, Coral 2 model, Seaweed model

Week 3: Pufferfish model, Brain Coral model, Anemone model

Week 4: Asset renders (Coral01, Coral02, Seaweed, Sea Turtle, Pufferfish, Jellyfish, Urchin, Octopus), Sea bunny walk cycle animation, Sea bunny squish cycle animation, Octopus passive animation, Octopus sploodge animation

Week 5: Deadline planning, Finalized Octopus, Finalized Pufferfish, Finalized Coral01, Finalized Coral02, Finalized Urchin, Finalized Anemone, Map Chunks models, Level 1 design

Week 6: Sea Turtle animation, Finalized Sea Turtle, Exit door, Exit door animation, Exit door UV, Level 2 design
​

Week 7: AbilityPlort model, Level 3-7 design

Programmer, Engine Editor: Alex Bagherzadeh


Week 1: Planning and watching tutorials

Week 2: Fixed custom gravity with rotating character

Week 3: Implementing ability taking with character changing through detection by line in front of where you are facing. Set how to implement particles

Week 4: Imported particles and animations with minor work with animation set and rerouting. Started and fixed projectile movement for left and right
​
Week 5: 

Week 6: Fixed and made the three levels. Implemented turtle and animations, added particles, added background, Made ui including main menu and final score menu. Implemented parallax, resized, health hearts, ai movement, turtle bugs, spawning to next level, gate implementation with animations

Week 7: Made three levels, fixed bug issues with ai movement, created level select, created menu assets, Stylized levels, etc.


    Contact the Director: Miranda Bernheim

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