Super
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2016 - 2017 Games |
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Super Seabunny is a unique platformer places you in the role of a Seabunny: an adorable sea creature with a power to take abilities from other sea animals. On the way, the Seabunny can use other powers: sticking to walls, and swapping between top and bottom platforms with ease. Join the Seabunny on its journey today!
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Title: Super Seabunny
Projected ESRB Rating: E
Comparable Products: Kirby, VVVVV
Tag Line: Don’t let its cuteness fool you!
Quick Summary:
Super Seabunny is a unique platformer places you in the role of a Seabunny: an adorable sea creature with a power to take abilities from other sea animals. On the way, the Seabunny can use other powers: sticking to walls, and swapping between top and bottom platforms with ease. Join the Seabunny on its journey today!
Detailed Feature list:
Four different powerups to choose from
Unique ability to stick to walls
Ability to switch from top to bottom of a level
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
Director: Miranda Bernheim: mirbernheim@gmail.com
Projected ESRB Rating: E
Comparable Products: Kirby, VVVVV
Tag Line: Don’t let its cuteness fool you!
Quick Summary:
Super Seabunny is a unique platformer places you in the role of a Seabunny: an adorable sea creature with a power to take abilities from other sea animals. On the way, the Seabunny can use other powers: sticking to walls, and swapping between top and bottom platforms with ease. Join the Seabunny on its journey today!
Detailed Feature list:
Four different powerups to choose from
Unique ability to stick to walls
Ability to switch from top to bottom of a level
System Requirements:
Processor: Intel® Core™ I5-4570 CPU or higher
RAM: 8 GB
System Type: 64-bit
Graphics card: Intel HD Graphics 4600 shared video memory (UMA)?
Director: Miranda Bernheim: mirbernheim@gmail.com
- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -
Game Director: miranda BernheimWeek 1: planning, pitching
Week 2: Seabunny model, art direction, level planning, enemy design Week 3: seabunny dm, seabunny alternative skins and models, concept art, seabunny render Week 4: seastar, spike, eel, eel dm, level designs Week 5: Level Design Week 6: Menu screen, hearts, game over screen, second background, buttons Week 7: Poster, Credits page, directions page, buttons, marketing materials (poster, youtube thumbnails) |
2D Artist / Composer: Evan ScarboroughWeek 1: Urchin Concept, Turtle Concept, Urchin DM, Coral Rock Texture, Gravel Texture, Reef Texture, Sand Texture, Rock Texture
Week 2: Turtle DM, Coral1 DM, Coral2 DM, Blue and Pink Starfish Decals, Puffer Fish Concept, Redid Coral Rock Texture Week 3: Jellyfish DM, Redid Seabunny Jellyfish Powerup DM, Seaweed DM, Anemone DM, Anemone OM, Octopus DM, Ink Particles, Bubble Stream Particles Week 4: Brain Coral DM, Brain Coral NM, Bubble Burst Particles, Lightning Particles, Eel Model, Eel DM, Eel Lightning Particles, Redid Gravel Week 5: Dead most of week. Spikes DM Week 6: Background, Parallax Backgrounds, Damage Vignette, Gate DM, Ambient Particles, Underwater Vignette Week 7: Joey Explosion, Seabunny Music |
3D Artist: Alex ByerlyWeek 1: Coral 1 model, Urchin model
Week 2: Urchin model, Sea Turtle model, Coral 2 model, Seaweed model Week 3: Pufferfish model, Brain Coral model, Anemone model Week 4: Asset renders (Coral01, Coral02, Seaweed, Sea Turtle, Pufferfish, Jellyfish, Urchin, Octopus), Sea bunny walk cycle animation, Sea bunny squish cycle animation, Octopus passive animation, Octopus sploodge animation Week 5: Deadline planning, Finalized Octopus, Finalized Pufferfish, Finalized Coral01, Finalized Coral02, Finalized Urchin, Finalized Anemone, Map Chunks models, Level 1 design Week 6: Sea Turtle animation, Finalized Sea Turtle, Exit door, Exit door animation, Exit door UV, Level 2 design Week 7: AbilityPlort model, Level 3-7 design |
Programmer, Engine Editor: Alex BagherzadehWeek 1: Planning and watching tutorials Week 2: Fixed custom gravity with rotating character Week 3: Implementing ability taking with character changing through detection by line in front of where you are facing. Set how to implement particles Week 4: Imported particles and animations with minor work with animation set and rerouting. Started and fixed projectile movement for left and right Week 5: Week 6: Fixed and made the three levels. Implemented turtle and animations, added particles, added background, Made ui including main menu and final score menu. Implemented parallax, resized, health hearts, ai movement, turtle bugs, spawning to next level, gate implementation with animations Week 7: Made three levels, fixed bug issues with ai movement, created level select, created menu assets, Stylized levels, etc. |