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  • Contact

Timothy Chestnut's
​Big Adventure​

2015 - 2016 Games


Picture
You are Timothy Chestnut, a flying squirrel who in the beginning is just casually relaxing with his pile of nuts, happy and content with the wealth of nuts he has attained and can call his own. All of a sudden, completely throwing off his chill and relaxing day, the King Parrot invades Timothy’s quiet spot in his treetop home, knocks him unconscious and steals his stack of nuts.

Timothy awakens with a shock and realizes that his nuts have been stolen by the same King Parrot that had invaded his home and knocked him out earlier. Determined to get his nuts back from King Parrot, Timothy goes on a multi-level adventure getting his nuts back little by little as he goes.  



DOwnload the zipped game by clicking here



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Projected ESRB rating: E
​
Tag Line: "A story about a nut-job.”

Summary: You are Timothy Chestnut, a flying squirrel who in the beginning is just casually relaxing with his pile of nuts, happy and content with the wealth of nuts he has attained and can call his own. All of a sudden, completely throwing off his chill and relaxing day, the King Parrot invades Timothy’s quiet spot in his treetop home, knocks him unconscious and steals his stack of nuts.

Timothy awakens with a shock and realizes that his nuts have been stolen by the same King Parrot that had invaded his home and knocked him out earlier. Determined to get his nuts back from King Parrot, Timothy goes on a multi-level adventure getting his nuts back little by little as he goes.  


Features:
  • High-score tracking
  • Gliding
  • Platforming 
Minimum System Requirements:
               Processor: Intel® Core™ I5-4570 CPU or higher
               RAM: 8 GB
               System Type: 64-bit
               Graphics card: Intel HD Graphics 4600 shared video memory (UMA)​

- - - - - - - - - - - - - - - - - - - - Credits - - - - - - - - - - - - - - - - - - - -

The Game Director: Hayden Freeman

Week 1: Map Design
Week 2: Controls and Basic Mechanics
Week 3: Animations
Week 4: Animations
Week 5: Story development
Week 6: Animations
Week 7: Story development
Week 8: Finding music

Programmer: Klayton Killough

Week 1: Map Design
Week 2: Controls and Basic Mechanics
Week 3: Hitbox detection
Week 4: Hitbox detection
Week 5: Story development
Week 6: Story slides
Week 7: Story slides
Week 8: Intro​

3d Artist: Miranda Bernheim

Week 1: Importing and implementing assets
Week 2: AI development
Week 3: Score System
Week 4: Score System
Week 5: Increasing difficulty
Week 6: High score
Week 7: High score
Week 8: Intro

2d Artist: Alessia Belardo

Week 1: Monster design
Week 2: Knight Design
Week 3: Monster Modeling
Week 4: Knight Modeling
Week 5: Model touch-up
Week 6: Knight remodeling
Week 7: Poster design
Week 8: story slide design

3D ARTIST: Sean Riley

Week 1: World Textures
Week 2: Monster Texture
Week 3: World Textures
Week 4: Lighting
Week 5: Knight Texture
Week 6: Lighting
Week 7: Lighting
Week 8: Particle debugging

    Contact the Director: Hayden Freeman

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