Crooms Academy Game Design
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  • Contact

Zamek

Q2 2019 - 2020


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Solve puzzles to escape this medieval castle. But these puzzles will make you think outside of the box!


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Director: Peyton Worthy
Week 1: Guide of game
Week 2: editing levels 1 + 2, making menus
Week 3: editing levels 3 + 4, helping with coding
Week 4: sound effects, polishing levels, some puzzle redesigns/adjustments.
Week 5:

Level Designer: Chase Dumee
Week 1: tutorial/level 1 version 1.0, level 2 version 1.0
Week 2: level 2 version 2.0/ level 3 version 1.0
Week 3: level 4 1.0/ level 3 version 2.0
Week 4: level 4 2.0/ reworking of all levels.
Week 5:  text documents

2D Artist:  Vanessa Cooper
Week 1: DMs for carrot, meat and sword
Week 2: DMs
Week 3: DMs
Week 4: reworking 3D models
Week 5:  reworking DMs

Programmer: Daniel Woody
Week 1: setting up invitory ineterface
Week 2: picking up items/object interfaces
Week 3: starting level dev
Week 4: finishing level interations.
Week 5:

3D Artist: Teia Roland
Week 1: cage 
Week 2: bowl, carrot, cell door, chain, cheese coin, arm, halberd, ladle, meat, mushroom painting, pickaxem soup, torch, vine, rusty cup
Week 3: boat, bow, chandelire, fish, fishing rod, string, sword, wall 1/2/3/4, wood
Week 4: box art/music
Week 5: finishing box art

    Contact the Director: Peyton Worthy

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